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Advanced Eltha Embercall (9-10)/Eltha Embercall (11-12)Creature 11


UniqueNMediumDwarf
Source Pathfinder Society Scenario #3-15: Cavern of Sundered Songs
Perception +24 (darkvision)
Languages Common, Druidic, Dwarven, Undercommon
Skills Athletics +21, Crafting +19, Lore +19, Nature +24, Stealth +19, Survival +22
Str +2, Dex +2, Con +5, Int +1, Wis +5, Cha +1

AC 29; Fort +20; Reflex +17; Will +24;
HP 170
Speed 20 feet

Staff One Action +18 (+13, +8) to hit (two hand d8) 2d4+4 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Steadying Stone

If Eltha rolls a success on an Acrobatics check to Balance on uneven ground composed of earth or rock, she gets a critical success instead. As long as she remains on the ground, she has a +3 circumstance bonus to her Fortitude or Reflex DC against attempts to Shove or Trip her. This bonus also applies to saving throws against spells or effects that would attempt to knock her prone.


Primal Prepared Spells (DC 28, +20 to hit)

Cantrips (6th Level): Acid Splash, Light, Ray of Frost, Stabilize, Tanglefoot
1st Level: Fear, Heal
2nd Level: Faerie Fire
3rd Level: Haste
4th Level: Freedom of Movement, Shape Stone
5th Level: Cone of Cold, Death Ward, Impaling Spike
6th Level: Baleful Polymorph, Flesh to Stone, Stone to Flesh



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.