Ancient Silver Dragon (Spellcaster)Creature 19
Source Pathfinder Bestiary
Perception +32 (darkvision, fog vision, scent (imprecise) 60 feet)
Languages Aquan, Common, Draconic, Dwarven, Sylvan
Skills Acrobatics +27, Athletics +38, Diplomacy +34, Intimidation +37, Medicine +33, Religion +32, Society +30
Str +9, Dex +4, Con +5, Int +5, Wis +5, Cha +7
AC 45; Fort +34; Reflex +31; Will +34; +1 status to all saves vs. magic
HP 410
Speed 60 feet (fly 180 feet)
Immunities cold, paralyzed, sleep
Weaknesses Fire 15
Jaws +37 (+32, +27) to hit (cold, magical, reach 20) 4d10+17 Piercing + 4d6 Cold
Claw +37 (+33, +29) to hit (agile, magical, reach 15) 4d8+17 Slashing
Tail +35 (+30, +25) to hit (magical, reach 25) 3d10+15 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 60 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Cloud WalkThe silver dragon can tread on clouds or fog as though on solid ground.
Fog VisionThe silver dragon ignores the Concealed condition from fog and clouds.
+1 Status to All Saves vs. MagicCold Aura (aura, cold)15 feet Aura
3d6 cold damage
The silver dragon can turn this aura on or off as a single action, which has the concentrate trait, and can choose not to affect allies within the aura.
Frightful Presence (aura, emotion, fear, mental)90 feet Aura DC 40 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Reflect SpellTrigger The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll.
Effect The spell is reflected back upon the caster, with the effect of Spell Turning.
Wing DeflectionTrigger The silver dragon is targeted with an attack
Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
Breath Weapon (arcane, cold, enchantment, evocation, incapacitation)The silver dragon breathes in one of two ways.
The dragon can't use Breath Weapon again for 1d4 rounds.
- Frost The dragon breathes a cloud of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic reflex save).
- Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone must succeed at a DC 42 fortitude save or be Paralyzed for 1 round (or 3 rounds on a critical failure).
Divine Prepared Spells (DC 40, +36 to hit)
Cantrips (10th Level): Detect Magic, Light, Message, Read Aura, Stabilize
1st Level: Alarm, Bless, Heal, Protection, True Strike
2nd Level: Augury, Calm Emotions, Restoration, See Invisibility
3rd Level: Paralyze, Wall of Wind
4th Level: Freedom of Movement, Read Omens
5th Level: Banishment, Sending
6th Level: Repulsion, True Seeing, Zealous Conviction
7th Level: Divine Decree, Energy Aegis, Plane Shift
8th Level: Discern Location
1st Level: Detect Alignment (Evil Only)
Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to travel far and wide-often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil.
Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior.
Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver dragon is both unwavering and invaluable.
Many silver dragons are also drawn to religious endeavors, venerating deities such as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.
Paragons of virtue, nobility, and grace, metallic dragons are benevolent entities revered as mythic beings akin to gods in both their power and majesty. Few have ever seen a metallic dragon firsthand, but tales of their intervention in mortals' lives-and of their passing-always spread far and wide. Named for the way their scales resemble the shining metals humanoids use in commerce, warfare, and industry, these immense beings are diverse in their interests and abilities, and they don't seem to mind being associated with such mundane materials. After all, to compare a gold dragon to a gold coin is like comparing an ocean to a glass of water-though they may seem similar at first glance, the raw power, breadth, and grandeur of one simply overwhelms the other.
In addition to metallic dragons and their chromatic counterparts, other types of dragons roam the world and the rest of the multiverse. In the legendary lands of Tian Xia on the other side of the globe are the imperial dragons, serpentine beings who protect the cosmic balance and defend their ancient homeland. Outside the Material Plane, primal dragons such as the domineering brine dragon and reclusive cloud dragon shape the nature and goings-on of the Elemental Planes. Countless other types of dragons are sure to exist, including dragons on far-flung planes of existence and, it is rumored, primeval dragons who soar between the stars.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.