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Barushak Il-VarashmaCreature 11


UniqueCEMediumHumanHumanoid
Source Pathfinder #147: Tomorrow Must Burn
Perception +17
Languages Abyssal, Celestial, Common, Draconic, Gnoll, Infernal, Shadowtongue
Skills Arcana +22, Athletics +15, Deception +21, Intimidation +19, Religion +15, Lore +26, Thievery +19
Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +4

AC 28; Fort +17; Reflex +19; Will +19;
HP 170
Speed 25 feet

Morningstar One Action +20 (+15, +10) to hit (versatile p) 2d6+8 Bludgeoning
Dagger One Action +21 (+17, +13) to hit (agile, finesse, versatile s) 1d4+8 Piercing
Dagger One Action +21 (+17, +13) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing

Drain Bonded Item Free Action

Frequency once per day

Requirements Barushak hasn't acted yet on this turn.


Effect This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

Efficient Capture Three Actions (attack, manipulate)

Requirements Barushak has manacles in hand and is adjacent to a creature.


Effect Barushak attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a +21 modifier against the target's AC.

Fiend Summoner

Barushak can cast Summon Fiend spells as arcane spells. Each time he does so, sinister energies flow through his body, causing his eyes to glow red and making him Quickened for 3 rounds. He can use the extra action only to Sustain the Spell.

Superlative Summoner

If another creature's reaction would disrupt Barushak's spellcasting action, Barushak attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.


Arcane Prepared Spells (DC 32, +22 to hit)

Cantrips (6th Level): Acid Splash, Detect Magic, Light, Read Aura, Shield, Tanglefoot
1st Level: Command, Fear, Floating Disk, Magic Missile
2nd Level: Acid Arrow, Dispel Magic, Invisibility, Mirror Image, Summon Fiend (Augur Velstrac Only)
3rd Level: Fireball, Locate, Slow
4th Level: Dimension Door, Fly, Phantasmal Killer, Summon Fiend (Hell Hound Only)
5th Level: Black Tentacles, Cone of Cold, Summon Fiend
6th Level: Collective Transposition, Wall of Force

Rituals

6th Level: Planar Binding

Wizard School Spells (DC 22, +14 to hit)

1st Level: Augment Summoning
4th Level: Dimensional Steps



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.