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Deathless Acolyte Of UrgathoaCreature 3


NEMediumUndead
Source Pathfinder Book of the Dead
Perception +9 (darkvision)
Languages Common, Necril
Skills Intimidation +9, Occultism +8, Religion +11, Stealth +7
Str +1, Dex +2, Con +0, Int +1, Wis +4, Cha +2

AC 17; Fort +7; Reflex +7; Will +11;
HP 36 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Scythe One Action +10 (+5, +0) to hit (deadly d10, trip) 1d10+4 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Denounce Heretic Reaction (abjuration, divine)

Trigger A creature within 60 feet who the deathless acolyte can see and who doesn't worship Urgathoa casts a divine spell


Effect The deathless acolyte attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 2. If the deathless acolyte fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.

Field of Undeath (aura, divine, necromancy)

20 feet Aura

Allies within the aura who have negative healing gain Fast Healing 2. When a creature within the aura would receive positive healing, it must succeed at a DC 5 flat or receive no healing from the effect.


Divine Prepared Spells (DC 19, +11 to hit)

Cantrips (2nd Level): Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
1st Level: Animate Dead, Bane, Fear, Harm, Ray of Enfeeblement

Cleric Domain Spells (DC 19, +11 to hit)

1st Level: Touch of Undeath


Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.


Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.