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GhaeleCreature 13


CGMediumAzataCelestial
Source Pathfinder Bestiary
Perception +25 (darkvision; see invisibility)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +27, Athletics +26, Diplomacy +26, Nature +23, Religion +23, Stealth +21, Lore +26
Str +7, Dex +4, Con +5, Int +3, Wis +4, Cha +5

AC 34; Fort +26; Reflex +20; Will +23;
HP 235
Speed 35 feet (fly 100 feet)
Weaknesses Coldiron 15, Evil 15

Holy Greatsword One Action +28 (+23, +18) to hit (good, magical, versatile p) 1d6 Good + 2d12+13 Slashing
Light Ray One Action +25 (+20, +15) to hit (chaotic, good, light, range 300) 1d12 Good + 1d12 Chaotic

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Free Blade Free Action

Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty.


Effect A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if it's otherwise unable to act.

Light Form

A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object.

Choose Weakness One Action (concentrate, divination, divine, evocation, manipulate)

A ghaele attempts to Recall Knowledge about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness.

Effect: Choose Weakness

Ghaele's Gaze One Action (divine, evocation, visual)

When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of Divine Decree (DC 33 will save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute.

Holy Blade (divine, evocation)

Any weapon becomes a +2 Holy Striking weapon while the ghaele wields it.


Divine Innate Spells (DC 33, +25 to hit)

Cantrips (7th Level): Dancing Lights, Detect Magic, Light
1st Level: Charm, Detect Alignment (At Will) (Evil Only), Heal (2x), Illusory Disguise (At Will)
2nd Level: Continual Flame (At Will), Dispel Magic, Dispel Magic (At Will), Invisibility (At Will) (Self Only), Restoration, See Invisibility (Constant)
3rd Level: Mind Reading
5th Level: Banishment, Chromatic Wall, Illusory Scene, Tongues (Constant)
7th Level: Prismatic Spray

Divine Rituals

5th Level: Resurrect


Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage directly in mortal wars, but where fiends are involved they make an exception. A ghaele might assume the guise of a mortal to fight fiends alongside others, hoping to bolster morale and teach good tactics against such supernatural foes. Ghaeles serve various deities and empyreal lords of Elysium, though many have an affinity for Cayden Cailean in his capacity as a champion of freedom and defender of the downtrodden. Among azatas, ghaeles are generally the quickest to shift to violence as a method of solving problems, but even then they seek to minimize pain and suffering when they can.


Azatas are manifestations of freedom-kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baffles archons and other more lawful creatures who haven't had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.