IbriumCreature 10
Source Pathfinder #180: The Smoking Gun
Perception +20
Languages Common, Terran
Skills Arcana +24, Deception +19, Diplomacy +19, Lore +22, Lore +22, Society +19
Str +0, Dex +4, Con +0, Int +5, Wis +3, Cha +3
AC 28; Fort +16; Reflex +19; Will +22;
HP 145
Speed 25 feet
Glass Spike +21 (+16, +11) to hit (deadly d12, earth, finesse, magical) 3d10 Piercing
Glass Spike +21 (+16, +11) to hit (deadly d12, earth, magical, range increment 60) 3d10 Piercing
Vitrumantic Stoneskin
Trigger An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage
Requirements Ibrium has a Stoneskin spell currently active
Effect Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing 3d10 piercing damage to the attacker.
VitrumancyIbrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts Fireball, Hydraulic Push, or Pummeling Rubble, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass.
Arcane Prepared Spells (DC 33, +25 to hit)
Cantrips (5th Level): Daze, Detect Magic, Message, Shield, Sigil
1st Level: Hydraulic Push, Pummeling Rubble
2nd Level: Heat Metal
3rd Level: Earthbind, Fireball
4th Level: Fly, Stoneskin, Wall of Fire
5th Level: Elemental Form (Earth Only), Impaling Spike
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.