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IlgrethCreature 20


UniqueNEMediumHumanHumanoid
Source Pathfinder #150: Broken Promises
Perception +39
Languages Abyssal, Common, Draconic, Dwarven, Ignan, Infernal, Undercommon
Skills Arcana +35, Athletics +28, Deception +34, Intimidation +32, Occultism +35, Lore +39, Religion +28
Str +3, Dex +5, Con +5, Int +10, Wis +5, Cha +6

AC 28; Fort +17; Reflex +19; Will +19;
HP 350
Speed 25 feet
Immunities fire

Dagger One Action +35 (+31, +27) to hit (agile, finesse, magical, versatile s) 4d4+14 Piercing

Drain Bonded Item Free Action

Frequency once per day

Requirements Ilgreth hasn't acted yet on this turn


Effect Ilgreth can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

Overwhelming Energy One Action

If Ilgreth's next action is to Cast a Spell, the spell ignores 20 resistance to acid, cold, electricity, fire, or sonic damage.


Prepared Arcane Spells (DC 44, +36 to hit)

Cantrips (10th Level): Acid Splash, Detect Magic, Electric Arc, Prestidigitation, Read Aura, Shield
1st Level: Command, Fear, Magic Missile, Shocking Grasp
2nd Level: Acid Arrow, Dispel Magic, Invisibility, Mirror Image, Obscuring Mist
3rd Level: Fireball, Invisibility Sphere
4th Level: Blink, Dimension Door, Fly, Wall of Fire
5th Level: Cone of Cold
6th Level: Chain Lightning, Disintegrate, Dominate
7th Level: Energy Aegis, Prismatic Spray, Warp Mind
8th Level: Earthquake, Maze, Polar Ray
9th Level: Meteor Swarm
10th Level: Cataclysm

Focus Spells (DC 44, +36 to hit)

1st Level: Force Bolt
4th Level: Elemental Tempest

Ritual

2nd Level: Inveigle
8th Level: Imprisonment



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.