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Mother VenomCreature 17


UniqueNELargeAberration
Source Pathfinder #161: Belly of the Black Whale
Perception +33 (darkvision)
Languages Aklo, Common, Undercommon
Skills Arcana +29, Athletics +29, Crafting +31, Deception +33, Nature +30, Lore +31, Society +29, Stealth +31
Str +7, Dex +6, Con +9, Int +3, Wis +4, Cha +8

AC 38; Fort +32; Reflex +29; Will +28;
HP 400
Speed 40 feet (swim 20 feet)

Fangs One Action +30 (+26, +22) to hit (agile) 3d6+15 Piercing
Ooze Tendril One Action +28 (+23, +18) to hit (magical, reach 10) 3d10+11 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Mother Venom Poison (poison)

DC 38

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and Enfeebled 2 (1 round)

Stage 3 4d6 poison damage and Enfeebled 3 (1 round).

Ooze Tendril

Mother Venom can command her minions and the oozes that cover her dungeon to attack foes. As long as she's conscious, she can make melee ooze tendril Strikes that originate from any slime-covered terrain in her dungeon, including the dungeon's walls and doors, or from a space occupied by one of her children of venom.

Spit

A creature hit by Mother Venom's spit attack is Immobilized and stuck to the nearest surface (Escape DC 38).


Arcane Spontaneous Spells (DC 39, +30 to hit)

Cantrips (9th Level): Acid Splash, Detect Magic, Message, Shield, Tanglefoot
1st Level (4 slots): Charm, Grease, Mage Armor, Magic Missile
2nd Level (3 slots): Humanoid Form, Invisibility, Spider Climb
3rd Level (3 slots): Haste, Lightning Bolt, Stinking Cloud
4th Level (3 slots): Confusion, Gaseous Form, Speak with Plants
5th Level (3 slots): Cloudkill, Dimension Door, Wall of Stone
6th Level (2 slots): Flesh to Stone, Stoneskin
7th Level (3 slots): Spell Turning, Warp Mind
8th Level (3 slots): Horrid Wilting, Power Word Stun
9th Level (2 slots): Implosion, Power Word Kill



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.