🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Somnalu OculusCreature 11


UniqueNEMediumAberrationDream
Source Pathfinder Lost Omens: Monsters of Myth
Perception +26 (greater darkvision, true seeing)
Languages Aklo, Can't Speak Any Language; Telepathy 60 Feet
Skills Arcana +23, Occultism +26
Str +3, Dex +5, Con +3, Int +7, Wis +6, Cha +5

AC 28; Fort +18; Reflex +21; Will +24;
HP 240 (regeneration 10 (deactivated by mental)
Speed 0 feet (fly 40 feet)
Weaknesses Piercing 10

Dream Tendril One Action +22 (+17, +12) to hit (finesse, magical, reach 10) 2d10+9 Bludgeoning
Dream Bolt One Action +22 (+17, +12) to hit (magical, range 60) 2d12+7 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Regeneration 10 (Deactivated by Mental)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Clearing Blink Reaction

Trigger The Somnalu Oculus would be affected by a condition


Effect The Somnalu Oculus rapidly blinks, using dream wisps as an eyelid. The Somnalu Oculus attempts to counteract the source of the condition with a counteract modifier of +24 and a counteract level of 8.

It can't use Clearing Blink again for 1d4 rounds.

Scrutinizing Presence (aura, mental, range 60)

The Somnalu Oculus scrutinizes creatures around it, causing them to falter with nervousness and self-doubt. Upon entering the emanation, a creature must attempt a DC 34 will save. On a failed save, the creature is Stupefied 2 for 1 round. Regardless of the result of the saving throw, the creature is temporarily immune to scrutinizing presence for 1 minute.


Occult Prepared Spells (DC 34, +26 to hit)

Cantrips (6th Level): Daze, Detect Magic, Mage Hand, Shield, Telekinetic Projectile
1st Level: Fear, Phantom Pain, Sleep
2nd Level: Animus Mine, Dispel Magic
3rd Level: Agonizing Despair, Paralyze
4th Level: Dimension Door, Nightmare, Phantasmal Killer, Rebounding Barrier
5th Level: Black Tentacles, Strange Geometry, Synaptic Pulse
6th Level: Lure Dream, Repulsion, Vibrant Pattern


When Somnalu is defeated, its central eye abandons its dying body to create an ethereal body from the wisps of dreams. Over centuries-or sooner, if it can find a powerful source of nightmares-it can re-form a full body and return to its corporeal self.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.