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TartuccioCreature 4


UniqueNESmallGnomeHumanoid
Source Pathfinder Kingmaker
Perception +9 (low-light vision)
Languages Common, Draconic, Gnomish, Hallit, Sylvan
Skills Lore +8, Crafting +8, Deception +12, Intimidation +10, Occultism +10, Performance +12, Society +10, Stealth +11, Thievery +9
Str +0, Dex +3, Con +1, Int +2, Wis +1, Cha +4

AC 19; Fort +9; Reflex +11; Will +11;
HP 65
Speed 25 feet

Sickle One Action +15 (+11, +7) to hit (agile, finesse, trip) 1d4+2 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Change Shape One Action (concentrate, occult, polymorph, transmutation)

Frequency once per week

Effect By performing a ten-minute long incantation, Tartuccio takes on the appearance of any uniquely-appearing Small humanoid. He can't disguise himself as a specific individual. This doesn't change his Speed or his attack and damage modifiers with his Strikes. He can do this again to resume his true form, and must do so before he uses the ability again to assume a different appearance. He reverts to his true form if he is slain.

Invoke Old Sharptooth Reaction (auditory, emotion, mental)

Requirement Tartuccio is in Tartuk's form

Trigger A Sootscale kobold causes Tartuccio harm.

Effect Tartuccio (as Tartuk) can Demoralize the kobold who harmed him with a short warning such as "Old Sharptooth will punish you for your transgressions!" He gains a +2 circumstance bonus on the Intimidate check to do so.


Occult Spontaneous Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Daze, Light, Message, Shield, Sigil
1st Level (4 slots): Fear, Illusory Object, Mage Armor, Phantom Pain, True Strike
2nd Level (3 slots): Invisibility, Mirror Image

Occult Focus Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Inspire Courage
1st Level: Counter Performance, Loremaster's Etude


Tartuccio likes to think of himself as having been handpicked by King Irovetti of Pitax in his mission to claim the Stolen Lands for himself, but in fact King Irovetti has never met Tartuccio. The gnome grew up in Pitax and, of all that nation's rulers he'd observed, Irovetti impressed him the most with his admiration of art and style. That the king wasn't very supportive of art styles and pursuits he didn't enjoy never even registered in Tartuccio's mind, as his tastes were so similar.

And so Tartuccio set into motion plans to catch the king's attention, so as to become first his student, then his trusted advisor, and in time his replacement. He even went as far as to seek out, research, and learn a potent magical technique that allowed him to change shape, intending to use this newfound supernatural power to adjust his appearance to be something more pleasing to the king's eye when the time came to petition to become his student. Tartuccio spent months scouring the rumor mills for opportunities, and when he heard of Lady Jamandi's call for heroes to expand into the Stolen Lands, he saw his chance. Tartuccio gathered his supplies and headed east.

Once the events of Chapter 1 play out, Tartuccio is unsettled by the amount of competition he faces. He travels into the Stolen Lands where he's heard rumors of a kobold settlement that's ripe for the taking, uses his ability to change shape to assume the appearance of an unusual purple kobold, and work the Sootscales into a sort of private army he intends on using to wrest control of the PCs' nation just as they get started. His hopes of using the PCs' kingdom as a stepping-stone are threatened by the untimely conflict with the mitflits of the Old Sycamore, as detailed in Chapter 2.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Gnome

A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.