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Teaching AssistantCreature 5


RareCEMediumHumanHumanoid
Source Pathfinder #182: Graveclaw
Perception +11
Languages Common, Necril
Skills Arcana +11, Crafting +11, Deception +12, Medicine +9, Occultism +13, Religion +11, Lore +11
Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +5

AC 22; Fort +9; Reflex +11; Will +13;
HP 55
Speed 25 feet
Immunities olfactory
Resistances Negative 7

Shortsword One Action +15 (+11, +7) to hit (agile, finesse, versatile s) 2d6 Negative + 1d6 + 4 Piercing

Sacrifice Minion Reaction

Trigger The teaching assistant is adjacent to a minion ally when they're targeted by an attack or an effect that requires a Reflex saving throw


Effect The triggering effect is redirected to target the minion ally.

Necromantic Revitalization Three Actions (concentrate, necromancy, negative)

Frequency once per day


Effect The teaching assistant disperses negative energy in a 30-foot emanation. Living creatures in the area take 3d8 negative damage (DC 22 basic fortitude); willing undead creatures in the area regain an equal amount of Hit Points.


Occult Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Mage Hand, Shield, Sigil
1st Level: Animate Dead, Grim Tendrils, Ray of Enfeeblement, Spirit Link
2nd Level: Death Knell, False Life
3rd Level: Vampiric Touch



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.