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Terwa Star ReaderCreature 7


UncommonNMediumHumanoidLizardfolk
Source Pathfinder #171: Hurricane's Howl
Perception +18
Languages Common, Draconic, Iruxi
Skills Acrobatics +19, Lore +19, Diplomacy +22, Nature +22, Religion +22
Str +1, Dex +5, Con +3, Int +4, Wis +6, Cha +3

AC 24; Fort +12; Reflex +15; Will +18;
HP 115
Speed 25 feet

Claw One Action +16 (+12, +8) to hit (agile, finesse) 2d6+5 Slashing

Deep Breath

A Terwa star reader can hold their breath for 10 minutes.

Move the Stars Reaction (divination, occult)

Frequency once per day Trigger An attack or effect would reduce an ally within 30 feet to 0 Hit Points or would cause the ally to gain the dying condition


Effect The star reader interprets the meaning of astrological omens in an instant, determining a new fate for the ally. The triggering ally remains at 1 Hit Point, does not increase their dying or wounded condition, and gains 10 temporary Hit Points for 1 round.

Guiding Star One Action (divination, fortune, occult)

The star reader finds the star that would guide their own attack or that of an ally. The star reader grants themselves or an ally within 30 feet the effects of True Strike. If the star reader chooses an ally, the duration lasts until the end of that creature's turn. The target is then temporarily immune to Guiding Star for 1 day.


Spontaneous Occult Spells (DC 25, +17 to hit)

Cantrips (4th Level): Detect Magic, Guidance, Message, Shield
1st Level (4 slots): Heal, Mending, Ray of Enfeeblement, Sanctuary
2nd Level (4 slots): Augury, Calm Emotions, Restoration
3rd Level: Heroism, Searing Light, Wanderer's Guide
4th Level: Discern Lies



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.