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Ulressia The BlessedCreature 19


UniqueNEMediumAngelCelestial
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +35 (crystal sense (imprecise) 30 feet, darkvision)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +35, Diplomacy +35, Intimidation +37, Religion +33
Str +10, Dex +6, Con +7, Int +6, Wis +6, Cha +8

AC 42; Fort +34; Reflex +33; Will +31; +1 status to all saves vs. magic
HP 355
Speed 40 feet (fly 75 feet)
Weaknesses Good 15
Resistances Energy 5

Warhammer One Action +38 (+33, +28) to hit (magical, shove) 3d8+20 Bludgeoning
Dagger One Action +34 (+30, +26) to hit (agile, evocation, finesse, magical, thrown 10, versatile s) 1d4+20 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Crystal Sense (Imprecise) 30 feet

Ulressia automatically detects crystals or crystalline items within 30 feet.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicAttack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Aura of Angry Crystals One Action (aura, divine, transmutation, visual)

60 feet Aura


Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a DC 39 fortitude save.


Critical Success The creature is unaffected and is immune to the aura for 1 hour.

Success The creature is unaffected.

Failure The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh.

The creature takes 4d6 piercing damage, plus 5 negative damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage).

The creature can't discard the crystals until they leave the aura or roll a successful save against it.

Critical Failure As failure, but 8d6 piercing damage, plus 10 negative energy damage for every 2,000 gp of the crystals' value (maximum 80 damage).


Ulressia can deactivate or activate this aura using a single action, which has the concentrate trait.

Crystallize Blood Two Actions (divine, transmutation)

Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood.

Ulressia makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a DC 41 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Drained 1.

Failure The creature is Drained 1, plus Slowed 1 for 1 round.

Critical Failure The creature is Drained 2, plus Slowed 1 for 1d4 rounds.

Stunning Strike One Action

Requirements Ulressia hit a foe earlier this turn with a weapon Strike


Effect Ulressia makes a weapon Strike against the foe. On a success, the foe must succeed at a DC 41 fortitude save or become Stunned 1. On a critical failure, the foe is Stunned 2 instead.


Divine Innate Spells (DC 39, +33 to hit)

Cantrips (10th Level): Light
2nd Level: Invisibility (At Will) (Self Only)
4th Level: Discern Lies (At Will), Meld into Stone
5th Level: Tongues (Constant)
7th Level: Blade Barrier, Divine Decree, Divine Wrath, Harm, Unfettered Pack, Wall of Ice
8th Level: Shatter
9th Level: Nature's Enmity, Shattering Gem



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.