🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

UmbasiCreature 13


UniqueNMediumElfHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +21 (low-light vision)
Languages Elven, Hallit, Mwangi, Taldane, Tien, Vudrani
Skills Arcana +23, Lore +23, Diplomacy +26, Occultism +25, Performance +28
Str +3, Dex +4, Con +1, Int +4, Wis +0, Cha +5

AC 33; Fort +20; Reflex +27; Will +23;
HP 190
Speed 25 feet

Fist One Action +19 (+15, +11) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 Bludgeoning
Composite Longbow One Action +23 (+18, +13) to hit (deadly d10, magical, propulsive, range increment 100, volley 30) 2d8+11 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Story of Valor One Action (auditory, linguistic)

Umbasi expounds on the values of courage and respect. They remove the Fleeing condition from and reduce the Frightened value of each ally within 30 feet by 1. If this is the first time they've used this action in combat, Umbasi automatically rallies the crowd for their team


Spontaneous Occult Spells (DC 34, +26 to hit)

Cantrips (7th Level): Daze, Detect Magic, Guidance, Light, Message
1st Level (3 slots): Sanctuary, Spirit Link, True Strike
2nd Level (3 slots): Dispel Magic, Silence, Sound Burst
3rd Level (3 slots): Enthrall, Heroism, Invisibility Sphere
4th Level (3 slots): Blink, Dimension Door, Fly
5th Level (3 slots): Illusory Scene, Shadow Blast, Shadow Siphon
6th Level (3 slots): Collective Transposition, True Seeing, Zealous Conviction
7th Level (2 slots): Mask of Terror, True Target

Bard Composition Spells (DC 34, +26 to hit)

Cantrips (7th Level): Inspire Courage, Inspire Defense
1st Level: Counter Performance
4th Level: Inspire Heroics



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.