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Uncle Jeb (3-4)Creature 3


UniqueLEMediumHumanHumanoid
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +7
Languages Common, Infernal
Skills Arcana +9, Crafting +7, Deception +8, Diplomacy +6, Occultism +7, Religion +11
Str +1, Dex +2, Con +0, Int +2, Wis +4, Cha +1

AC 18; Fort +7; Reflex +7; Will +11;
HP 30
Speed 25 feet

Mace One Action +8 (+3, -2) to hit 1d6+1 Bludgeoning
Crossbow One Action +9 (+4, -1) to hit (range increment 120, reload 1) 1d8 Piercing

Sap Life

When Uncle Jeb casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.


Divine Prepared Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Chill Touch, Detect Magic, Electric Arc, Light, Shield
1st Level: Bane, Charm, Harm, Heal
2nd Level: Sound Burst, Spiritual Weapon

Cleric Domain Spells (DC 20, +12 to hit)

1st Level: Sudden Shift



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.