Xulgath Demon-CallerCreature 5
Source Pathfinder #152: Legacy of the Lost God
Perception +11 (darkvision)
Languages Draconic, Undercommon
Skills Arcana +9, Athletics +13, Intimidation +11, Religion +9, Stealth +10, Survival +11
Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2
AC 22; Fort +11; Reflex +8; Will +13;
HP 80
Speed 25 feet
Spiked Gauntlet +16 (+12, +8) to hit (agile, magical) 2d4+4 Piercing
Jaws +15 (+10, +5) to hit 2d8+4 Piercing
Claw +15 (+11, +7) to hit (agile) 2d6+4 Slashing
Javelin +12 (+7, +2) to hit (thrown 30) 1d6+4 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Stench (aura, olfactory)30 feet Aura
A creature entering the aura must attempt a DC 22 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Effect: Xulgath Stench
Demonic CondemnationThe target must succeed at a DC 22 fortitude save or become Frightened 2 (Frightened 4 on a critical failure). The target is Enfeebled 1 for as long as it is frightened.
Divine Prepared Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Detect Magic, Forbidding Ward, Guidance, Shield
1st Level: Bane, Command, Harm, Heal
2nd Level: Death Knell, Dispel Magic, Spiritual Weapon
3rd Level: Blindness, Vampiric Touch
1st Level: Athletic Rush
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.