🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

YurgakCreature 14


UniqueCEMediumGhoulUndead
Source Pathfinder #184: The Ghouls Hunger
Perception +29 (darkvision)
Languages Abyssal, Common, Necril, Undercommon
Skills Acrobatics +24, Arcana +24, Crafting +24, Deception +26, Intimidation +26, Medicine +28, Occultism +24, Religion +28, Society +24, Stealth +26
Str +4, Dex +6, Con +5, Int +4, Wis +8, Cha +6

AC 36; Fort +24; Reflex +25; Will +28;
HP 240 (negative healing)
Speed 30 feet (burrow 5 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Flail One Action +26 (+21, +16) to hit (disarm, sweep, trip) 3d6+10 Bludgeoning + 1d6 Acid
Jaws One Action +27 (+22, +17) to hit (finesse) 3d12+10 Piercing
Claw One Action +27 (+23, +19) to hit (agile, finesse) 3d10+10 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 7d6 Hit Points. It can regain Hit Points from any given corpse only once.

She also absorbs a portion of the memories once possessed by the creature she fed upon, potentially revealing secrets held by the flesh at the GM's discretion, and also gains a +1 status bonus to all skill checks for 1 minute.

Ghoul Fever (disease)

Saving Throw DC 32 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 32 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Recall Memory Two Actions (concentrate)

Frequency once per day


Effect Yurgak focuses her thoughts and recalls a memory from a previously fed-upon corpse. She can attempt to Recall Knowledge using any Lore as if she has legendary proficiency with it (+26 on the check).

Swift Leap One Action (move)

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.


Divine Prepared Spells (DC 34, +26 to hit)

Cantrips (7th Level): Detect Magic, Divine Lance, Prestidigitation, Read Aura, Shield
1st Level: Command, Fear, Harm, Ray of Enfeeblement, Sanctuary
2nd Level: Darkness, Dispel Magic, See Invisibility, Silence, Spiritual Weapon
3rd Level: Blindness, Vampiric Touch
4th Level: Freedom of Movement, Talking Corpse
5th Level: Flame Strike, Shadow Blast
6th Level: Blade Barrier, Spirit Blast, Vampiric Exsanguination
7th Level: Finger of Death

Rituals

2nd Level: Corpse Communion
6th Level: Planar Binding

Divine Focus Spells (DC 34, +26 to hit)

1st Level: Overstuff, Touch of Undeath



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.