Staff of Necromancy (Greater)Weapon 10
Source Pathfinder Core Rulebook
Damage 1d4 Bludgeoning
Type Simple
Price 900 gp
Weight 1 bulk
This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Chill Touch
- 1st Grim Tendrils, Ray of Enfeeblement
- 2nd Deafness, Gentle Repose
- 3rd Blindness, Vampiric Touch
- 4th Grim Tendrils, Vampiric Touch
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.