Canticle of Everlasting GriefSpell 8
Source Pathfinder Secrets of Magic
Traditions Divine, Occult
Cast (somatic, verbal)
Range 120 feet
Target 1 creature
Duration varies
Saving Throw Will
You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible only to them. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes 5d6 mental damage, is Frightened 1, and can't benefit from circumstance or status bonuses for 1 round.
Failure The target takes 10d6 mental damage, is Frightened 3, and can't benefit from circumstance or status bonuses for 1 week.
Critical Failure The target takes 20d6 mental damage and is Frightened 4. It can't benefit from circumstance or status bonuses until the curse is broken. While the curse remains, the target's allies are also unable to benefit from circumstance or status bonuses while within 15 feet of it.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.