Captivating AdorationFocus 4
Source Pathfinder Core Rulebook
Cast (somatic, verbal)
Area 15-foot emanation
Duration 1 minute
Saving Throw Will
You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. You can exclude any creatures you choose from the effects. When a creature enters the area for the first time, it must attempt a Will saving throw. If a creature leaves and reenters, it uses the results of its original save.
Critical Success The creature is unaffected and temporarily immune for 1 hour.
Success The creature is Fascinated with you for its next action, then is temporarily immune for 1 hour.
Failure The creature is Fascinated with you.
Critical Failure The creature is Fascinated with you, and its attitude toward you improves by one step.
Heightened (+1) Increase the size of the emanation by 15 feet.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
ClericThis indicates abilities from the cleric class.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.