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Sepulchral MaskFocus 1


UncommonDivinationEmotionMentalSorcererVisual
Source Pathfinder Advanced Player's Guide
Cast Two Actions (somatic, verbal)
Area 5-foot emanation
Target enemies in area
Duration 1 minute
Saving Throw Will

You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and takes a -1 status penalty to Will saves against emotion effects for 1 round.

Critical Failure The creature takes double damage and a -1 status penalty to Will saves against emotion effects for 1 minute.


Heightened (+2) Increase the mental damage by 2d4 mental and the emanation's radius by 5 feet.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sorcerer

This indicates abilities from the sorcerer class.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.