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Abendego PriestCreature 11


NEMediumHumanHumanoid
Source Pathfinder #171: Hurricane's Howl
Perception +22
Languages Common
Skills Athletics +21, Deception +21, Intimidation +19, Religion +22, Thievery +20
Str +4, Dex +3, Con +2, Int +0, Wis +5, Cha +2

AC 30; Fort +20; Reflex +21; Will +17;
HP 175
Speed 25 feet

Shortsword One Action +24 (+20, +16) to hit (agile, magical, versatile s) 2d6+8 Piercing
Dagger One Action +22 (+18, +14) to hit (agile, versatile s) 1d4+8 Piercing
Dagger One Action +22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing

Sodden Defense Reaction (conjuration, divine, water)

Trigger An attacker misses or critically misses the Abendego priest with a melee Strike


Effect The priest calls upon the endless storm to punish the attacker. Seawater appears in the target's lungs and the target is Sickened 1 (Sickened 3 if the triggering attack was a critical miss).

Sneak Attack

The Abendego priest deals an additional 2d6 precision damage precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Steady Spellcasting

If a reaction would disrupt the priest's spellcasting action, they attempt a DC 15 flat. On a success, the action isn't disrupted.


Divine Prepared Spells (DC 30, +22 to hit)

Cantrips (6th Level): Daze, Detect Magic, Divine Lance, Guidance, Light
1st Level: Command, Create Water, Harm, Heal, Illusory Disguise, Sanctuary
2nd Level: Invisibility, Silence, Water Breathing
3rd Level: Blindness, Chilling Darkness
4th Level: Freedom of Movement, Phantasmal Killer
5th Level: Flame Strike, Sending, Shadow Blast

Focus Divine Spells (DC 30, +22 to hit)

1st Level: Appearance of Wealth
4th Level: Precious Metals



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.