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Angazhani CultistCreature 4


CEMediumHumanHumanoid
Source Pathfinder Adventure: The Slithering
Perception +11
Languages Abyssal, Common, Mwangi
Skills Athletics +12, Lore +8, Diplomacy +8, Intimidation +10, Religion +8, Stealth +9, Survival +11
Str +4, Dex +1, Con +1, Int +0, Wis +3, Cha +2

AC 21; Fort +13; Reflex +9; Will +11;
HP 60
Speed 25 feet

Spear One Action +14 (+9, +4) to hit (fatal d10) 2d6+6 Piercing
Spear One Action +11 (+6, +1) to hit (fatal d10, thrown 20) 2d6+6 Piercing

Bloody Fanaticism Reaction

Trigger The cultist rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait


Effect The cultist takes 2d8 mental damage, and the saving throw is a success.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Demonic Strength

Angazhani cultists inflict an extra 1d6 damage with their spears, and any spear gains the fatal d10 trait while the cultist is using it (both the extra weapon damage die and the fatal trait have already been included in the cultist's spear Strikes above).


Divine Prepared Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Daze, Forbidding Ward, Light, Stabilize
1st Level: Bane, Command, Harm, Heal, Ray of Enfeeblement
2nd Level: Dispel Magic, Sound Burst



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.