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Deathless Hierophant Of UrgathoaCreature 7


UncommonNEMediumUndead
Source Pathfinder Book of the Dead
Perception +15 (darkvision)
Languages Common, Necril
Skills Intimidation +15, Occultism +12, Religion +19, Stealth +13
Str +2, Dex +4, Con +0, Int +1, Wis +6, Cha +4

AC 23; Fort +13; Reflex +13; Will +17;
HP 87 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Scythe One Action +15 (+10, +5) to hit (deadly d10, magical, trip) 1d10+8 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Chastise Heretic Reaction (divine)

Trigger A creature within 60 feet who the deathless hierophant can see and who doesn't worship Urgathoa casts a divine spell


Effect The deathless hierophant attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 4. If the spell is counteracted, the caster takes 1d10 Persistent negative Damage. If the deathless hierophant fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours.

Field of Undeath (aura, divine, necromancy)

40 feet Aura

Allies within the aura who have negative healing gain Fast Healing 4. When a creature within the aura would receive positive healing, it must succeed at a DC 5 flat or receive no healing from the effect.


Divine Prepared Spells (DC 25, +17 to hit)

Cantrips (4th Level): Chill Touch, Detect Magic, Divine Lance, Forbidding Ward, Shield
1st Level: Bane, Fear, Goblin Pox, Harm
2nd Level: False Life, Ghoulish Cravings, Spiritual Weapon
3rd Level: Blindness, Vampiric Touch
4th Level: Anathematic Reprisal

Cleric Domain Spells (DC 25, +17 to hit)

1st Level: Touch of Undeath
4th Level: Malignant Sustenance


Compared to deathless acolytes, deathless hierophants are often much more ambitious and far-reaching, with goals like seeking an entire nation's conversion to the worship of their deity.


Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.