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Emaliza ZandivarCreature 20


UniqueLEMediumHumanHumanoid
Source Pathfinder #150: Broken Promises
Perception +36
Languages Abyssal, Common, Draconic, Dwarven, Kelish, Osiriani, Ignan, Infernal, Undercommon
Skills Acrobatics +32, Arcana +41, Deception +38, Lore +32, Lore +38, Intimidation +38, Occultism +34, Society +34
Str +2, Dex +8, Con +5, Int +10, Wis +5, Cha +6

AC 45; Fort +30; Reflex +33; Will +36;
HP 375
Speed 25 feet (fly 30 feet)

Staff One Action +31 (+26, +21) to hit (magical, two hand d8) 8d4+8 Bludgeoning

Contingency Reaction

Trigger Emaliza is attacked


Effect A 5th-level Dimension Door spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her.

Drain Bonded Item Free Action

Frequency once per day

Requirements Emaliza hasn't acted yet on this turn


Effect Emaliza can cast one prepared spell she has already cast today without spending a spell slot.

Warded Casting Free Action

Frequency once per round

Trigger Emaliza Casts a Spell


Effect Emaliza's magic creates a small defensive aura around her. She gains 20 temporary Hit Points and resistance 20 to either acid, cold, electricity, or fire damage. The defensive aura remains until the beginning of her next turn.


Prepared Arcane Spells (DC 45, +36 to hit)

Cantrips (10th Level): Acid Splash, Detect Magic, Electric Arc, Prestidigitation, Read Aura, Shield
1st Level: Command, Fear, Mage Armor, Magic Missile, Ray of Enfeeblement
2nd Level: Dispel Magic, Invisibility, Mirror Image, Resist Energy
3rd Level: Nondetection, Paralyze, Slow, Vampiric Touch
4th Level: Blink, Dimension Door, Freedom of Movement, Suggestion
5th Level: Chromatic Wall, Wall of Stone
6th Level: Dominate, Repulsion, Spellwrack, True Seeing
7th Level: Contingency, Energy Aegis, Mask of Terror, Power Word Blind, Warp Mind
8th Level: Horrid Wilting, Uncontrollable Dance
9th Level: Disjunction, Implosion, Massacre, Prismatic Sphere
10th Level: Remake, Time Stop

Ritual

6th Level: Planar Binding
7th Level: Legend Lore
8th Level: Freedom

Focus Spells (DC 45, +36 to hit)

1st Level: Protective Ward
4th Level: Energy Absorption



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.