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Grippli JinxerCreature 6


NESmallGrippliHumanoid
Source Pathfinder #170: Spoken on the Song Wind
Perception +16 (darkvision)
Languages Common, Grippli
Skills Acrobatics +14, Athletics +12, Intimidation +12, Nature +14, Occultism +10, Stealth +14
Str +2, Dex +4, Con +2, Int +0, Wis +4, Cha +0

AC 23; Fort +12; Reflex +14; Will +16;
HP 95
Speed 25 feet (climb 20 feet)

Staff One Action +14 (+9, +4) to hit (two hand d8) 1d4+6 Bludgeoning
Dart One Action +16 (+12, +8) to hit (agile, thrown 20) 1d4+6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Hypnotic Tattoos Reaction

Trigger A hostile creature targets the jinxer with a melee Strike


Effect Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 will save.


Critical Success The creature is unaffected and is temporarily immune for 1 hour.

Success The creature is unaffected and is temporarily immune for 1 minute.

Failure The creature treats the jinxer as Concealed until the end of its turn.

Critical Failure The creature treats the jinxer as Hidden until the end of its turn.

Baneback Poison (poison)

Saving Throw DC 24 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Stupefied 1 (1 round)

Stage 2 2d4 poison damage and Stupefied 2 (1 round)

Stage 3 2d4 poison damage, Stupefied 3, and Flat-Footed (1 round)

Curse of Baneful Venom Three Actions (necromancy, occult)

The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a -2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.

Effect: Curse of the Baneful Venom

Jungle Stride

Gripplis ignore difficult terrain in forests and jungles.


Occult Spontaneous Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Chill Touch, Forbidding Ward, Know Direction, Shield, Telekinetic Projectile
1st Level (3 slots): Bane, Fear, Ray of Enfeeblement, Spider Sting, Summon Animal (Giant Cockroach, Giant Fly or Giant Tick only)
2nd Level (3 slots): Dispel Magic, Vomit Swarm
3rd Level (3 slots): Blindness, Paralyze


Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins.


Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these people being cut off from their communal bonds and forced to make their own way in the world.

Among the many gripplis who possess poison glands, a rare subset secrete mind-altering chemicals. These gripplis aren't immune to this toxin, and over many years it may render them erratic at best and selfishly misanthropic at worst. Other gripplis view these "banebacks" as cursed and react to their presence with fear and mistrust, which usually leads to their censure and exile. They soon find that their natural skills as hunters, combined with an unlimited supply of their potent toxin, make them ideally suited to taking on work as mercenaries, bandits, or assassins.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Grippli

Gripplis are a family of frog-like humanoids

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.