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Mage of Many StylesCreature 13


UncommonNMediumHumanHumanoid
Source Pathfinder #166: Despair on Danger Island
Perception +22
Languages Taldane, Tien
Skills Lore +26, Acrobatics +23, Arcana +28, Occultism +26
Str +3, Dex +4, Con +3, Int +5, Wis +1, Cha +1

AC 32; Fort +22; Reflex +23; Will +21;
HP 220
Speed 25 feet

Fist One Action +22 (+18, +14) to hit (agile, finesse, magical, nonlethal, unarmed) 2d6+5 Bludgeoning
Longsword One Action +23 (+18, +13) to hit (magical, versatile p) 2d8+5 Slashing

Spell Punch Free Action (flourish)

Trigger The mage of many styles begins to Cast a Spell that targets at least 1 creature


Effect The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a -2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.


Focus Spells (DC 32, +26 to hit)

7th Level: Hand of the Apprentice, Physical Boost

Prepared Arcane Spells (DC 32, +26 to hit)

Cantrips (7th Level): Acid Splash, Daze, Mage Hand, Shield, Tanglefoot
1st Level: Fleet Step, Ray of Enfeeblement, True Strike
2nd Level: Acid Arrow, Mirror Image, Touch of Idiocy
3rd Level: Lightning Bolt, True Strike, Vampiric Touch
4th Level: Confusion, Dimension Door, Fly
5th Level: Black Tentacles, Shocking Grasp, True Strike
6th Level: Chain Lightning, Disintegrate, Vampiric Exsanguination
7th Level: Shocking Grasp, True Target



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.