Malgorzata NiskaCreature 5
Source Pathfinder Kingmaker
Perception +13
Languages Common
Skills Deception +13, Intimidation +13, Religion +11, Society +9
Str +4, Dex +2, Con +0, Int +0, Wis +4, Cha +2
AC 21; Fort +9; Reflex +13; Will +15;
HP 85
Speed 25 feet
Dagger +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+6 Piercing
Dagger +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4+6 Piercing
Spiteful Command (auditory)
Trigger Malgorzata is targeted with an attack or single-target spell.
Effect Malgorzata commands a Gyronna cultist within reach of the triggering creature to attack the creature, allowing it to make a melee Strike after the triggering action resolves its effects.
Divine Prepared Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Chill Touch, Daze, Divine Lance, Light, Shield
1st Level: Alarm, Bane, Heal, Ray of Enfeeblement
2nd Level: Paranoia, Spiritual Weapon
3rd Level: Crisis of Faith, Vampiric Touch
1st Level: Waking Nightmare
2nd Level: Consecrate
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.