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Malgorzata NiskaCreature 5


UniqueCEMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +13
Languages Common
Skills Deception +13, Intimidation +13, Religion +11, Society +9
Str +4, Dex +2, Con +0, Int +0, Wis +4, Cha +2

AC 21; Fort +9; Reflex +13; Will +15;
HP 85
Speed 25 feet

Dagger One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+6 Piercing
Dagger One Action +13 (+9, +5) to hit (agile, finesse, thrown 10, versatile s) 1d4+6 Piercing

Spiteful Command Reaction (auditory)

Trigger Malgorzata is targeted with an attack or single-target spell.


Effect Malgorzata commands a Gyronna cultist within reach of the triggering creature to attack the creature, allowing it to make a melee Strike after the triggering action resolves its effects.


Divine Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Daze, Divine Lance, Light, Shield
1st Level: Alarm, Bane, Heal, Ray of Enfeeblement
2nd Level: Paranoia, Spiritual Weapon
3rd Level: Crisis of Faith, Vampiric Touch

Cleric Domain Spells (DC 22, +14 to hit)

1st Level: Waking Nightmare

Divine Rituals

2nd Level: Consecrate



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.