NilakCreature 9
Source Pathfinder Kingmaker
Perception +19
Languages Common, Hallit, Jotun, Sylvan
Skills Intimidation +18, Nature +15, Occultism +15, Performance +18, Religion +15, Survival +19
Str +3, Dex +2, Con +2, Int +0, Wis +4, Cha +3
AC 26; Fort +17; Reflex +15; Will +19; +1 status to all saves vs. poison
HP 80
Speed 25 feet
Resistances Poison 4
Club +16 (+11, +6) to hit 1d6+5 Bludgeoning
Club +16 (+11, +6) to hit (thrown 10) 1d6+5 Bludgeoning
Composite Shortbow +16 (+11, +6) to hit (deadly d10, magical, propulsive, range increment 60, reload 0) 2d6+5 Piercing
+1 Status to All Saves vs. PoisonForm Control (manipulate, metamagic)
If Nilak's next action is to cast Wild Shape, wild shape's spell level is 2 lower than normal but she remains transformed for up to 1 hour. She can still Dismiss the form at any time.
Reach Spell (concentrate, metamagic)If the next action Nilak takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Wild ShapeNilak adds the forms Insect Form and Dinosaur Form to her wild shape list.
Primal Prepared Spells (DC 28, +19 to hit)
Cantrips (5th Level): Disrupt Undead, Electric Arc, Light, Stabilize
1st Level: Heal, Shillelagh, Shocking Grasp
2nd Level: Dispel Magic, Flaming Sphere, Restoration
3rd Level: Blindness, Fireball, Searing Light
4th Level: Stoneskin, Weapon Storm
5th Level: Wall of Ice
1st Level: Wild Morph, Wild Shape
5th Level: Call Spirit
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.