Nyamat MshweCreature 6
Source Pathfinder Adventure: The Slithering
Perception +16 ((+18 to Sense Motive))
Languages Abyssal, Common, Mwangi
Skills Athletics +12, Lore +13, Diplomacy +13, Intimidation +15, Religion +16, Society +9, Survival +12
Str +2, Dex +1, Con +1, Int +1, Wis +4, Cha +3
AC 23; Fort +13; Reflex +11; Will +16;
HP 90
Speed 25 feet
Spear +17 (+12, +7) to hit (fatal d10, magical) 3d6+4 Piercing
Spear +16 (+11, +6) to hit (fatal d10, magical, thrown 20) 3d6+4 Piercing
Protect the Master (auditory, emotion, linguistic, move)
Trigger Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him
Effect Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack.
Demonic StrengthNyamat inflicts an extra 1d6 damage with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the fatal trait have already been included in Nyamat's spear Strikes above).
Steady SpellcastingIf a would disrupt Nyamat's spellcasting action, on a successful 1d20 DC 15 flat, the action isn't disrupted.
Divine Prepared Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Daze, Forbidding Ward, Light, Stabilize
1st Level: Bane, Bless, Command, Fear, Harm, Heal, Ray of Enfeeblement
2nd Level: Death Knell, See Invisibility, Spiritual Weapon
3rd Level: Chilling Darkness
1st Level: Abyssal Pact
3rd Level: Glare of Obedience
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.