Ralthiss (1-2)Creature 2
Source Pathfinder Society Scenario #1-03: Escaping the Grave
Perception +10
Languages Common, Necril, Varisian
Skills Arcana +4, Deception +6, Intimidation +6, Nature +8, Religion +10, Lore +6
Str +2, Dex +2, Con +1, Int +0, Wis +4, Cha +2
AC 18; Fort +7; Reflex +6; Will +10;
HP 27
Speed 25 feet
Morningstar +8 (+3, -2) to hit (versatile p) 1d6+2 Bludgeoning
Hand Crossbow +8 (+3, -2) to hit (range increment 120, reload 1) 1d8 Piercing
Sap Life
When Ralthiss casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.
Divine Prepared Spells (DC 20, +10 to hit)
Cantrips (1st Level): Chill Touch, Daze, Divine Lance (Evil), Guidance, Know Direction
1st Level: Bane, Fear, Harm, Ray of Enfeeblement
1st Level: Touch of Undeath
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.