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Ralthiss (1-2)Creature 2


LEMediumHumanHumanoidMaleHumanCultist
Source Pathfinder Society Scenario #1-03: Escaping the Grave
Perception +10
Languages Common, Necril, Varisian
Skills Arcana +4, Deception +6, Intimidation +6, Nature +8, Religion +10, Lore +6
Str +2, Dex +2, Con +1, Int +0, Wis +4, Cha +2

AC 18; Fort +7; Reflex +6; Will +10;
HP 27
Speed 25 feet

Morningstar One Action +8 (+3, -2) to hit (versatile p) 1d6+2 Bludgeoning
Hand Crossbow One Action +8 (+3, -2) to hit (range increment 120, reload 1) 1d8 Piercing

Sap Life

When Ralthiss casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.


Divine Prepared Spells (DC 20, +10 to hit)

Cantrips (1st Level): Chill Touch, Daze, Divine Lance (Evil), Guidance, Know Direction
1st Level: Bane, Fear, Harm, Ray of Enfeeblement

Cleric Domain Spells (DC 20, +10 to hit)

1st Level: Touch of Undeath



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.