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Ralthiss (3-4)Creature 4


UniqueNGMediumHumanHumanoidMaleHumanCultist
Source Pathfinder Society Scenario #1-03: Escaping the Grave
Perception +12 (darkvision)
Languages Common, Necril, Varisian
Skills Arcana +6, Deception +9, Intimidation +9, Nature +10, Religion +12, Lore +8
Str +2, Dex +2, Con +2, Int +0, Wis +4, Cha +3

AC 21; Fort +10; Reflex +8; Will +14;
HP 48
Speed 25 feet

Morningstar One Action +10 (+5, +0) to hit (versatile p) 1d6+4 Bludgeoning
Hand Crossbow One Action +10 (+5, +0) to hit (range increment 120, reload 1) 1d8+2 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Necrotic Infusion One Action

If the next action Ralthiss takes is to cast harm to restore Hit Points to a single undead creature, the target then deals an additional 1d6 negative damage with its melee weapons and unarmed attacks until the end of its next turn.

Effect: Necrotic Infusion

Sap Life

When Ralthiss casts a Harm spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.


Divine Prepared Spells (DC 22, +12 to hit)

Cantrips (2nd Level): Chill Touch, Daze, Divine Lance (Evil), Guidance, Know Direction
1st Level: Bane, Fear, Harm, Ray of Enfeeblement
2nd Level: Darkness, Resist Energy, Spiritual Weapon

Cleric Domain Spells (DC 22, +12 to hit)

1st Level: Touch of Undeath

Divine Ritual

2nd Level: Create Undead



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.