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ScathkaCreature 12


UniqueNEMediumElfHumanHumanoid
Source Pathfinder #159: All or Nothing
Perception +23
Languages Common, Draconic, Elven, Shadowtongue
Skills Arcana +25, Deception +20, Diplomacy +20, Occultism +25, Society +23, Stealth +22
Str +1, Dex +4, Con +0, Int +5, Wis +4, Cha +2

AC 31; Fort +16; Reflex +22; Will +24;
HP 210
Speed 25 feet

Dagger One Action +23 (+19, +15) to hit (agile, finesse, magical, versatile s) 2d4+1 Piercing
Dagger One Action +23 (+19, +15) to hit (agile, magical, thrown 10) 2d4+1 Piercing

Drain Wand Free Action

Frequency once per day

Requirements Scathka hasn't acted yet on their turn


Effect On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.

Throw Shadow Blade Two Actions (cold, manipulate, occult)

Requirement Scathka is wielding a dagger


Effect Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet.

If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure).

The dagger loses its shadowy magic as soon as the attack is resolved.


Prepared Arcane Spells (DC 33, +25 to hit)

Cantrips (6th Level): Daze, Ghost Sound, Ray of Frost, Shield
1st Level: Grim Tendrils, Magic Missile, Ray of Enfeeblement
2nd Level: Mirror Image, See Invisibility, Spectral Hand
3rd Level: Blindness, Ghostly Weapon, Paralyze, Vampiric Touch
4th Level: Blink, Phantasmal Killer, Spell Immunity, Weapon Storm
5th Level: Black Tentacles, Cone of Cold, Shadow Siphon, Shadow Walk
6th Level: Mislead, Phantasmal Calamity, Vampiric Exsanguination



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.