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TeflarCreature 2


UniqueNEMediumHumanHumanoid
Source Pathfinder Bounty #3: Shadows and Scarecrows
Perception +8 (low-light vision)
Languages Common, Shadowtongue
Skills Deception +8, Intimidation +8, Religion +7, Stealth +5
Str +0, Dex +1, Con +2, Int +0, Wis +3, Cha +4

AC 16; Fort +7; Reflex +6; Will +10;
HP 28
Speed 25 feet

Spiked Gauntlet One Action +7 (+3, -1) to hit (agile, free hand) 1d4 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Invigorating Agony Reaction

Requirements Teflar has spent at least 1 Focus Point

Trigger Teflar takes bleed, piercing, or slashing damage


Effect Teflar regains 1 Focus Point


Divine Prepared Spells (DC 18, +10 to hit)

Cantrips (1st Level): Chill Touch, Daze, Divine Lance, Know Direction, Shield
1st Level: Command, Harm, Phantom Pain, Ray of Enfeeblement

Cleric Domain Spells (DC 18, +10 to hit)

1st Level: Savor the Sting



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.