TeflarCreature 2
Source Pathfinder Bounty #3: Shadows and Scarecrows
Perception +8 (low-light vision)
Languages Common, Shadowtongue
Skills Deception +8, Intimidation +8, Religion +7, Stealth +5
Str +0, Dex +1, Con +2, Int +0, Wis +3, Cha +4
AC 16; Fort +7; Reflex +6; Will +10;
HP 28
Speed 25 feet
Spiked Gauntlet +7 (+3, -1) to hit (agile, free hand) 1d4 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Invigorating AgonyRequirements Teflar has spent at least 1 Focus Point
Trigger Teflar takes bleed, piercing, or slashing damage
Effect Teflar regains 1 Focus Point
Divine Prepared Spells (DC 18, +10 to hit)
Cantrips (1st Level): Chill Touch, Daze, Divine Lance, Know Direction, Shield
1st Level: Command, Harm, Phantom Pain, Ray of Enfeeblement
1st Level: Savor the Sting
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.