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Virulak NecromancerCreature 7


RareNEMediumUndead
Source Pathfinder #182: Graveclaw
Perception +13 (darkvision)
Languages Common, Necril
Skills Arcana +15, Crafting +15, Diplomacy +17, Intimidation +17, Religion +13
Str +4, Dex +0, Con +4, Int +2, Wis +2, Cha +6

AC 24; Fort +15; Reflex +12; Will +18;
HP 115 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious

Claw One Action +18 (+14, +10) to hit (agile) 2d8 + 6 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Uncanny Necromancy

The virulak necromancer can freely heighten False Life, Grim Tendrils, and Vampiric Touch to any level they can cast without knowing them at higher levels.

Undead Virulence (poison, virulent)

Saving Throw DC 25 fortitude


Maximum Duration 6 rounds

Stage 1 2d8 poison damage (1 round)

Stage 2 3d8 poison damage (1 round)

Stage 3 4d8 poison damage (1 round)

Venomous Gaze Two Actions (concentrate, divine, necromancy, poison, visual)

The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.


Arcane Spontaneous Spells (DC 25, +17 to hit)

Cantrips (4th Level): Chill Touch, Electric Arc, Mage Hand, Read Aura, Shield
1st Level (4 slots): Grim Tendrils, Ray of Enfeeblement, True Strike
2nd Level (4 slots): False Life, Gentle Repose, Spectral Hand
3rd Level (4 slots): Bind Undead, Blindness, Vampiric Touch
4th Level (3 slots): Enervation, Vampiric Maiden


Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.


When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.