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Yarrika MulandezCreature 15


UniqueLGMediumHumanHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +27
Languages Arcadian, Taldane, Tien
Skills Athletics +23, Occultism +24, Religion +28
Str +2, Dex +4, Con +3, Int +1, Wis +5, Cha +3

AC 37; Fort +24; Reflex +27; Will +28;
HP 250
Speed 25 feet

Fist One Action +27 (+23, +19) to hit (agile, finesse, unarmed) 3d4+10 Bludgeoning
Mantis Strike One Action +25 (+21, +17) to hit (agile, finesse, twin, unarmed) 3d12+10 Slashing

Mantis Ambush Reaction

Trigger A creature within Yarrika's reach is hit by an ally's melee attack


Effect Yarrika makes a mantis strike against the triggering creature

Occult Strike Free Action

Trigger Yarrika casts an occult spell


Effect Yarrika makes a fist Strike against a creature within reach.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Spontaneous Occult Spells (DC 36, +28 to hit)

Cantrips (8th Level): Daze, Detect Magic, Guidance, Light, Message
1st Level (3 slots): Sanctuary, Summon Fey, True Strike
2nd Level (3 slots): Dispel Magic, Paranoia, Spiritual Weapon
3rd Level (3 slots): Circle of Protection, Invisibility Sphere, Nondetection
4th Level (3 slots): Confusion, Remove Curse, Telepathy
5th Level (3 slots): Banishment, Shadow Siphon, Synaptic Pulse
6th Level (3 slots): Collective Transposition, Spellwrack, Spirit Blast
7th Level (3 slots): Dimensional Lock, Duplicate Foe, Energy Aegis
8th Level (2 slots): Scintillating Pattern, Uncontrollable Dance



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.