Common Heritages
Compact Skeleton
Source Pathfinder Book of the Dead
For tasks that require a lighter touch, gnome, goblin, and halfling remains are more suitable than a larger creature's. These smaller, nimbler skeletons fit well in a traveling chest, can be forced through tight spaces, and more easily avoid detection. Your size is Small instead of Medium. You gain the Quick Squeeze feat, even if you aren't trained in Acrobatics. Tight spaces not tight enough to require the Squeeze activity aren't difficult terrain for you.
Ancestry Feats
Click here for a list of all Compact Skeleton ancestry feats
Fodder Skeleton
Source Pathfinder Book of the Dead
Humans, and those who are physically closest to them, are the favored material of necromancers. They are readily available, and their physiology has been studied the most extensively, so these skeletons can be easily mass-produced. Despite their name, fodder skeletons make rather mobile foot soldiers due to how efficiently they transfer necromantic energy within their bodies. You have a base Speed of 30 feet, instead of 25 feet.
Ancestry Feats
Click here for a list of all Fodder Skeleton ancestry feats
Monstrous Skeleton
Source Pathfinder Book of the Dead
Inhuman skeletons are often created for both their deadly physical attacks and their terrifying appearances. Beasts and monstrous humanoids with the strangest skeletons tend to be the centerpiece of the collection of a necromancer skilled enough to raise one. You gain a claw, horn, tail, or wing unarmed attack that deals 1d6 damage. A claw deals slashing damage, a horn deals piercing damage, and a tail or wing deals bludgeoning damage. This unarmed attack is in the brawling group and has the finesse and unarmed traits.
Ancestry Feats
Click here for a list of all Monstrous Skeleton ancestry feats
Sturdy Skeleton
Source Pathfinder Book of the Dead
Certain hazardous conditions are not suitable for the average skeleton, so a necromancer might choose to reanimate the bones of a dwarf, orc, or other creature with a reputation for sturdiness. You have 10 Hit Points instead of 6 and gain the Diehard feat.
Ancestry Feats
Click here for a list of all Sturdy Skeleton ancestry feats
Uncommon Heritages
Aasimar
Source Pathfinder Advanced Player's Guide
You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the aasimar trait, in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Aasimar ancestry feats
Aphorite
Source Pathfinder Lost Omens: Ancestry Guide
You were born with a connection to Axis, the Plane of Law. You gain the aphorite trait, in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low‑light vision. You can choose from aphorite feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Aphorite ancestry feats
Changeling
Source Pathfinder Advanced Player's Guide
Your mother was a hag. Your heterochromatic eyes are the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the changeling trait. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent's ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Changeling ancestry feats
Dhampir
Source Pathfinder Advanced Player's Guide
You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can choose from dhampir feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Dhampir ancestry feats
Duskwalker
Source Pathfinder Advanced Player's Guide
Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the duskwalker trait in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. Neither your body nor your spirit can ever become undead. You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Duskwalker ancestry feats
Ganzi
Source Pathfinder Lost Omens: Ancestry Guide
Your blood is touched by primal chaos. You gain the ganzi trait in addition to the traits from your ancestry. You gain resistance to a single damage type equal to half your level; at the beginning of each day, determine randomly whether this resistance applies to acid, electricity, or sonic damage. You also gain a +1 circumstance bonus to saving throws against effects that would cause you to gain the Controlled condition. You can choose from ganzi feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Ganzi ancestry feats
Ifrit
Source Pathfinder Lost Omens: Ancestry Guide
You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. You gain the ifrit trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from ifrit feats and feats from your ancestry whenever you gain an ancestry feat.
GENIEKIN FEATS
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a geniekin you can choose from among the following ancestry feats, in addition to those available to your specific geniekin heritage and your ancestry.
Ancestry Feats
Click here for a list of all Ifrit ancestry feats
Oread
Source Pathfinder Lost Omens: Ancestry Guide
An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. You might have a crystalline or metallic sheen to your skin or hair, rough and stony flesh, or glittering gemstone eyes. You gain the oread trait, in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can choose from oread feats and feats from your ancestry whenever you gain an ancestry feat.
GENIEKIN FEATS
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a geniekin you can choose from among the following ancestry feats, in addition to those available to your specific geniekin heritage and your ancestry.
Ancestry Feats
Click here for a list of all Oread ancestry feats
Suli
Source Pathfinder Lost Omens: Ancestry Guide
You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. You gain the suli trait, in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can choose from suli feats and feats from your ancestry whenever you gain an ancestry feat.
GENIEKIN FEATS
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a geniekin you can choose from among the following ancestry feats, in addition to those available to your specific geniekin heritage and your ancestry.
Ancestry Feats
Click here for a list of all Suli ancestry feats
Sylph
Source Pathfinder Lost Omens: Ancestry Guide
You are descended from air elementals or were born under the element's influence. You gain the sylph trait, in addition to the traits from your ancestry. You also gain Low-Light Vision or Darkvision if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat.
GENIEKIN FEATS
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a geniekin you can choose from among the following ancestry feats, in addition to those available to your specific geniekin heritage and your ancestry.
Ancestry Feats
Click here for a list of all Sylph ancestry feats
Tiefling
Source Pathfinder Advanced Player's Guide
You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the tiefling trait, in addition to the traits from your ancestry. You also gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision. You can choose from tiefling feats and feats from your ancestry whenever you gain an ancestry feat.
Ancestry Feats
Click here for a list of all Tiefling ancestry feats
Undine
Source Pathfinder Lost Omens: Ancestry Guide
A water elemental ancestor influences your bloodline. You gain the undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.
GENIEKIN FEATS
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a geniekin you can choose from among the geniekin ancestry feats, in addition to those available to your specific geniekin heritage and your ancestry.
Ancestry Feats
Click here for a list of all Undine ancestry feats
Rare Heritages
Beastkin
Source Pathfinder Lost Omens: Ancestry Guide
The blood of a beast flows through your veins, granting you the ferocity and might of animals. Only creatures with the humanoid trait can take the beastkin versatile heritage. Choose a type of animal such as bat, eagle, shark, spider, tyrannosaurus, wasp, or wolf. This is the type of animal tied to your heritage and is known as your inherent animal. A beastkin's hybrid form is their natural shape. You gain the beast and beastkin traits, in addition to the traits from your ancestry.
You gain the Change Shape (Beastkin) ability. You can choose from beastkin feats and feats from your ancestry whenever you gain an ancestry feat.