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Tiefling Feats


Beastbrood Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home. You have some dim echo of your ancestor's memories—enough to play the role of noble as needed, no matter your origins. You're trained in Society. If you're already trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Courtly Graces skill feat.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Faultspawn Feat 1


Source Pathfinder Lost Omens: Impossible Lands

You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works. You also have some vestigial signs of your previous incarnation, such as a second set of shoulder blades without usable arms, a set of mostly closed eyes where no eyes belong, or strange scarring reminiscent of a mouth.

You gain the Find Fault reaction.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Eyes Feat 1


Source Pathfinder Advanced Player's Guide
Prerequisites low-light vision

You can see in the darkness as easily as a fiend. You gain Darkvision.

Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Lore Feat 1


Source Pathfinder Advanced Player's Guide

You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.

You gain the trained proficiency rank in Intimidation and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.

You also become trained in a Lore skill related to the fiendish plane from which you trace your lineage (usually Abaddon Lore, Abyss Lore, or Hell Lore).


Note: If you are already trained in one of the skills provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Form Of The Fiend Feat 1


Source Pathfinder Advanced Player's Guide

Part of your body has an obvious, fiendish appearance. Your hands end in razor-sharp claws, you have hooves instead of feet, sharp teeth fill your mouth, or a whipping tail extends from your spine.

You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits.

  • Claw 1d4 slashing (agile, finesse, unarmed, versatile piercing)
  • Hoof 1d6 bludgeoning (finesse, unarmed)
  • Jaws 1d6 piercing (finesse, unarmed)
  • Tail 1d4 bludgeoning (agile, finesse, unarmed)

Special You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Grimspawn Feat 1


Source Pathfinder Advanced Player's Guide

Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. As a result, you cling tenaciously to the last shreds of your own life force.

You gain the Diehard feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Hellspawn Feat 1


Source Pathfinder Advanced Player's Guide

Your lineage descends from devils, the conniving schemers of Hell's malevolent hierarchy. You're as skilled at noticing lies and twisted wordings as you are at constructing them.

You are trained in Deception and Legal Lore. If you were already trained in Deception (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Lie To Me skill feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Nimble Hooves Feat 1


Source Pathfinder Advanced Player's Guide

Your legs end in hooves rather than feet, with joints and tendons that allow you to move with great haste. Your Speed increases by 5 feet.

Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Pitborn Feat 1


Source Pathfinder Advanced Player's Guide

Your blood bears the mark of a demon, a living embodiment of sin from the fetid depths of the Abyss. Demonic power pulses through your veins and manifests in a different way for each pitborn, whether you have webbed fingers and thrive in the water, large hands capable of wrestling larger foes, or some other manifestation.

You are trained in Athletics. If you were already trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice.

You also gain any one common 1st-level skill feat with a prerequisite of trained in Athletics, as reflects the manifestation of your Abyssal blood.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Riftmarked Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in Occultism. If you're already trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Oddity Identification skill feat.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Shackleborn Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. Your flesh heals cleanly and quickly—all the better for you to serve as a subject for their ghastly art. You gain the Fast Recovery feat, even if you don't meet the prerequisites.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Devil In Plain Sight Two ActionsFeat 5


Source Pathfinder Lost Omens: Ancestry Guide

You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. Your obviously fiendish traits disappear, including any tails, horns, and cloven hooves, though hints remain (claws turn into jagged nails or eyes retain an odd hue, for instance). You're still recognizably yourself, but now appear as a typical, non-tiefling member of your base ancestry. Using Devil in Plain Sight counts as creating a disguise when using Deception to Impersonate, and your transformation automatically defeats Perception DCs to determine if you're a normal member of your base ancestry; only creatures actively rolling Perception to examine you might notice the disguise. While in your shapeshifted form, you can't use unarmed attacks, innate spells, or other abilities that require physical features you receive from a tiefling ancestry feat—for instance, you can't use the Skillful Tail feat. You can remain in your alternate form indefinitely, and can shift back to your tiefling form by using this action again.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Polymorph

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Devilish Wiles Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. You're also rather good at it, compelling the weak and weak-willed to your bidding. You can cast Charm once per day as a 1st-level divine innate spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Resistance Feat 5


Source Pathfinder Advanced Player's Guide

Your connection to your fiendish forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.

Though you can choose any of these, the damage type typically matches a fiend associated with your bloodline. For instance, a hellspawn might choose resistance to fire, or a pitborn with a vrock ancestor might choose resistance to electricity.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Malicious Bane Feat 5


Source Pathfinder Advanced Player's Guide

Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. You can cast Bane once per day as a 1st-level divine innate spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Reveal Hidden Self Three ActionsFeat 5


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Beastbrood

Requirements You're Hidden to at least one enemy.

While hidden, you manifest a version of your animalistic nature. You create an illusion of a Large or smaller creature within 60 feet of your location with the effects of the illusory creature spell. The creature shares your animalistic beastbrood features. Unlike most actions taken while hidden, using Reveal Hidden Self and Sustaining the Spell don't automatically end your hidden condition. Use the higher of your class DC or spell DC against attempts to disbelieve the illusion. If a creature observes you, it automatically disbelieves the illusion, and if you're no longer hidden to at least one enemy, the effect ends.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Skillful Tail (Tiefling) Feat 5


Source Pathfinder Advanced Player's Guide

You've always had a tail, but with practice, you've learned to use it for more than signaling your mood.

You can perform simple Interact actions with your tail such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Towering Presence One ActionFeat 5


Source Pathfinder Lost Omens: Impossible Lands
Prerequisites Faultspawn

You fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're Clumsy 1. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.

Effect: Towering Presence


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Polymorph

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Daemon Magic Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites Grimspawn

The magic of Abaddon runs through your blood, and you can wield that power. You can cast Death Knell and False Life each once per day as 2nd-level divine innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Demon Magic Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites Pitborn

You can channel the power of the Abyss through your heritage, producing terrible tangible effects. You can cast Paranoia and Shatter each once per day as 2nd-level divine innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Devil Magic Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites Hellspawn

Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. You can cast Invisibility and Misdirection each once per day as 2nd-level divine innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Wings Two ActionsFeat 9


Source Pathfinder Advanced Player's Guide

Frequency once per day


You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.

Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.

Effect: Fiendish Wings


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Light From Darkness Feat 9


Source Pathfinder Advanced Player's Guide

You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. This struggle has granted you powerful resistance against the divine.

You gain a +1 circumstance bonus to all saving throws against divine effects.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Qlippoth Magic Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Riftmarked

You've deeply studied the secrets of your blood and can force reality to act against its own wishes. You can cast Blur and Silence once per day each as 2nd-level divine innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Rakshasa Magic Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Beastbrood

You remember the secrets of your rakshasa forebears and know how to apply those memories to get results. You can cast Humanoid Form and Illusory Creature once per day each as 2nd-level divine innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Velstrac Magic Feat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Shackleborn

You know there's so much more to sensation than whips and chains—but whips and chains also have their place. You can cast Telekinetic Maneuver and Web once per day each as 2nd-level divine innate spells; in both cases, the spells manifest shadowy chains rather than their usual visual signifiers.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiend's Door Feat 13


Source Pathfinder Advanced Player's Guide

Like many fiends, you have the supernatural ability to teleport yourself to safety. Once per day, you can cast Dimension Door as a 5th-level divine innate spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Strikes Feat 13


Source Pathfinder Advanced Player's Guide

Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.

All your weapon and unarmed Strikes deal 1 additional evil damage and have the evil and magical traits.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Finest Trick Feat 13


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Devil in Plain Sight

Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others. With practice, you can do the same. When you use Devil in Plain Sight, you can alter your appearance to match a generic member of your base ancestry, rather than one that's obviously you without your tieflings features. In addition, you can imitate a specific person's appearance (of any ancestry of the same size and kind as your base ancestry, typically a humanoid for most ancestries) if you consume a bit of their blood, a lock of their hair, or appropriate equivalents as part of the action. You still must know what the creature looks like, and you must be aware that the consumed portion comes from their body.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Summon Fiendish Kin Feat 13


Source Pathfinder Advanced Player's Guide
Prerequisites any tiefling lineage feat

You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. Once per day, you can cast Summon Fiend as a 5th-level divine innate spell. The fiend you summon must match your own lineage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Fiendish Word Feat 17


Source Pathfinder Advanced Player's Guide

You can call forth a blasphemous word from the fiendish realms to punish your foes.

Once per day, you can cast Divine Decree as a 7th-level divine innate spell. You must choose evil for the spell, and you can Cast the Spell regardless of whether you have a deity or what their alignment is.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Final Form Three ActionsFeat 17


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day


You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. Reality buckles and twists under your sudden power—each tiefling has a unique transformation, but it might include sulfurous flames, choruses of shrieks, or twisting, serpentine lightning. Every creature within 10 feet of you is Deafened and Dazzled for 1 round unless they succeed at a fortitudeFortitude save using your class DC or spell DC, whichever is higher. Your final form has the effects of Divine Vessel for a deity that shares an alignment with your fiendish lineage. Your final form resembles a creature from your fiendish lineage, and you remain in that form for 1 minute. While in your final form, you can cast Chilling Darkness, Fireball, and Lightning Bolt as 6th-level divine innate spells, once each per use of this feat.

When you emerge from your final form, you become Drained 3. In addition, if you have this feat, you gain weakness 10 to good even when not in your final form, and you take good damage even if you aren't evil.


Special At the GM's discretion, the specific elements of this feat can be adjusted to better fit the tiefling's lineage—for example, a GM might decide that a particular beastbrood tiefling could cast a 6th-level Phantasmal Killer instead of fireball.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Tiefling

A creature with this trait is a member of the tiefling ancestry.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Relentless Wings Feat 17


Source Pathfinder Advanced Player's Guide
Prerequisites Fiendish Wings

Your wings are now a permanent part of your physiology. You gain the effects of Fiendish Wings at all times, rather than just once per day for 10 minutes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Tiefling

A creature with this trait is a member of the tiefling ancestry.