Ifrit Feats
Brightsoul Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
The fire inside you asserts itself as beaming, radiant light. Your body is naturally luminescent, glowing with the effects of a primal Light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. The light is involuntary and constant; if counteracted, it returns in 1d4 rounds. You suffer a -2 circumstance penalty on Stealth checks to Hide or Sneak and gain a +1 circumstance bonus on saves against light effects and effects that inflict the Blinded or Dazzled conditions.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Cindersoul Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is DC 10 flat10 instead of 15 (or DC 5 flat5 if you have particularly effective assistance).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Elemental Eyes Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites low-light vision
You can see in the darkness as easily as an elemental. You gain Darkvision.
Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Elemental Lore Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of Survival and either Arcana or Nature. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the Lore associated with your Elemental Plane of origin (such as Plane of Fire Lore).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Ember's Eyes Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
Your eyes blaze with inner flame. You gain Low-Light Vision, or you gain Darkvision if your ancestry already has low-light vision.
Special If your ancestry has neither low-light vision nor darkvision, you can take this ancestry feat a second time to gain darkvision. You can't retrain out of this feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Genie Weapon Familiarity Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
You've trained with weapons used by your genie ancestors. You are trained with Falchions, Ranseurs, Scimitars, and Tridents.
In addition, you gain access to all uncommon geniekin weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Inner Fire (Ifrit) Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
You can call the fire inside you into the palm of your hand. You can cast the Produce Flame cantrip as an innate primal or arcane spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Lavasoul Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. You gain a magma spike unarmed attack, which requires a free hand to use. This is an agile, finesse, unarmed attack in the brawling weapon group that deals 1d4 piercing damage, as well as 1 additional fire damage. Instead of the normal critical specialization effect, the target takes 1d6 Persistent Fire Damage; you gain a bonus on this persistent damage equal to your item bonus to attack rolls on unarmed attacks.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Molten Wit Feat 1
Source Pathfinder Lost Omens: Impossible Lands
Your elemental soul has sparked not just your body but also your mind. You either become trained in Deception and gain the Charming Liar skill feat, or you become trained in Diplomacy and gain the Group Impression skill feat. If you're already trained in one of these skills, you must take the other and can choose from either skill feat. If you're trained in both skills, you become trained in a different skill of your choice instead and can choose from either skill feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Sinister Appearance Feat 1
Source Pathfinder Lost Omens: Ancestry Guide
You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling. You gain the trained proficiency rank in Intimidation. If you would automatically become trained in Intimidation (from your background or class, for example), you instead become trained in a skill of your choice. You gain the Intimidating Glare skill feat, as well as a +2 circumstance bonus on Deception checks to Impersonate when pretending to be a version of yourself who is a tiefling.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Firesight Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
You can see through the haze of flame. You automatically succeed at the flat check to target a concealed creature if that creature is concealed only by smoke and fire.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Genie Weapon Flourish Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Genie Weapon Familiarity
Whenever you critically hit using a Falchion, Ranseur, Scimitar, Trident, or a geniekin weapon, you apply the weapon's critical specialization effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Heat Wave Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
Trigger An effect would deal fire damage to you, even if you resist all the damage.
Frequency once per 10 minutes
You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Noble Resolve Feat 5
Source Pathfinder Lost Omens: Impossible Lands
Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the mental trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Skillful Tail (Geniekin) Feat 5
Source Pathfinder Lost Omens: Ancestry Guide
You were born with a tail, and with practice you've learned how to perform simple Interact actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Charred Remains Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Frequency once per day
Your next fire spell leaves embers in its wake. If your next action is to Cast a Spell with an area and the fire trait, for 1 minute, your spell's area becomes difficult terrain as well as hazardous terrain, dealing 1 fire damage for each square a creature moves through.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.
IfritA type of geniekin descended from a being from the Plane of Fire.
MetamagicActions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell's effect, not of the metamagic action itself.
Efreeti Magic Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
The magic of your efreeti ancestors flows through you. You can cast Enlarge and Illusory Object once per day each as 2nd-level arcane innate spells.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Miraculous Repair Feat 9
Source Pathfinder Lost Omens: Impossible Lands
Geniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
UndineA type of geniekin descended from a being from the Plane of Water.
Scorching Disarm Feat 9
Source Pathfinder Lost Omens: Ancestry Guide
Frequency once per day
You make a weapon unbearable to hold. Attempt an Athletics check to Disarm a target creature. You don't need to have a hand free to make this Disarm attempt. If the Disarm attempt succeeds, the target takes 4d6 fire damage unless it drops the weapon, and on a critical success, it takes 4d6 fire damage and drops the weapon. If you're legendary in Athletics, this increases to 8d6 fire damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.
IfritA type of geniekin descended from a being from the Plane of Fire.
Genie Weapon Expertise Feat 13
Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Genie Weapon Familiarity
Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in Falchions, Ranseurs, Scimitars, Tridents, and all geniekin weapons in which you are trained.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Planar Sidestep Feat 13
Source Pathfinder Lost Omens: Impossible Lands
Frequency once per day
Trigger A creature hits you with a melee Strike.
You shift your body briefly between planes, reducing the damage from your foe's attack. You gain resistance 25 to all damage against the triggering attack. Observers simply see you shimmer with elemental energy for a moment, just as the attack lands.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ConjurationEffects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.
IfritA type of geniekin descended from a being from the Plane of Fire.
OreadA type of geniekin descended from a being from the Plane of Earth.
SuliSulis are planar scions descended from jann.
SylphA type of geniekin descended from a being from the Plane of Air.
UndineA type of geniekin descended from a being from the Plane of Water.
Radiant Burst Feat 13
Source Pathfinder Lost Omens: Ancestry Guide
Frequency once per day
Your skin glows with intensity. Creatures within 10 feet who can see you must succeed at a fortitude against your class DC or spell DC, whichever is higher.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and dazzled for 4 rounds.
Critical Failure The creature is blinded for 4 rounds and dazzled for 10 minutes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.
IfritA type of geniekin descended from a being from the Plane of Fire.
IncapacitationAn ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's level treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Summon Fire Elemental Feat 13
Source Pathfinder Lost Omens: Ancestry Guide
You can summon an elemental ally. Once per day, you can cast Summon Elemental as a 5th-level primal innate spell, but the elemental summoned must be a fire elemental.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IfritA type of geniekin descended from a being from the Plane of Fire.
Blazing Aura Feat 17
Source Pathfinder Lost Omens: Ancestry Guide
Frequency once per day.
Trigger Your turn begins.
You explode in flame. Enemies in a 20-foot emanation take 7d6 fire damage (basic reflex using your class DC or spell DC, whichever is higher). Allies in the area are Quickened for 1 round and can use the additional action to Strike or Stride.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
FireEffects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.
IfritA type of geniekin descended from a being from the Plane of Fire.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.