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Beastkin Feats


Animal Senses Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You gain one of the following senses available to your inherent animal: Darkvision, Low-Light Vision, or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. If your inherent animal doesn't typically have a specific type of sense, you can't gain that sense with this feat.


Special You can select this feat multiple times, choosing a different sense each time.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Critter Shape Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Once per hour, you can use Change Shape to enter a critter shape. While in critter shape, you gain the effect of a 1st-level Pest Form, except you can only transform into an animal matching your inherent animal.

You can remain in critter shape for up to 10 minutes, after which you transform back into your hybrid shape and can't enter your critter shape again for 1 hour. You can instead use Change Shape to return to your humanoid or hybrid shape at any time during the duration of Critter Shape.

If your inherent animal is normally larger than Tiny, you transform into a smaller, younger version of the animal, such as a Tiny bear cub. If your inherent animal has a fly Speed, you can turn into that animal (unlike normal for 1st-level pest form), but you still don't gain a fly Speed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Quick Shape Free ActionFeat 1


Source Pathfinder Lost Omens: Ancestry Guide

Trigger You roll initiative.


Your instincts kick in and you take on an aggressive stance. You use Change Shape to enter your hybrid form or a new form granted by a beastkin feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animalistic Resistance Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Your animalistic connections help you resist natural afflictions. You gain a +2 circumstance bonus to saves to resist diseases and poisons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Greater Animal Senses Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Your senses advance to match those of your animal aspect. You gain one of the following senses available to your inherent animal: echolocation (imprecise) 30 feet or tremorsense (imprecise) 30 feet. If your inherent animal doesn't typically have a specific type of sense, you can't gain the sense with this feat.


Special You can select this feat multiple times, either choosing a different sense or improving an imprecise sense granted by this feat to a precise sense.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Magic Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

Your shapeshifting grants you a magical connection to the animal world. You can cast Animal Messenger, Calm Emotions (animals only), and Speak with Animals as 2nd-level primal innate spells once per day each. These spells use your class DC or spell DC, whichever is higher.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Pack Tactics Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

You have mastered how to hunt with your pack. If an enemy is within reach of you and at least two of your allies, that enemy is flat-footed against you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Dire Form Feat 13


Source Pathfinder Lost Omens: Ancestry Guide

Your hybrid shape is a hulking beast. While in your hybrid shape, you gain the effects of Enlarge.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Gift Of The Moon Feat 13


Source Pathfinder Lost Omens: Ancestry Guide

You can share your power with others, but they can't escape the werecreature's curse as easily as you can. You can cast a 5th-level Moon Frenzy as a primal innate spell once per day. At 15th level, you cast a 6th-level moon frenzy instead. At 17th level, your 6th-level moon frenzy grants its standard effects, except the temporary Hit Points increase to 15 and the silver weakness increases to 15. At 20th level, you cast a 10th-level moon frenzy instead. The spell uses your class DC or spell DC, whichever is higher.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Shape Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You have full control over your shape and can transform into your inherent animal. You can use Change Shape to enter an animal shape.

When you gain this feat, choose either Aerial Form, Animal Form, Dinosaur Form, or Insect Form; after you choose a form, you can't change the form.

While in animal shape, you gain the effects of a 5th-level casting of your chosen form spell, except you always transform into an animal matching your inherent animal and can use your humanoid form's AC if it's higher than what the animal form grants.

If your inherent animal isn't among the animals listed in the form, you default to the statistics and abilities of the bird battle form, cat battle form, deinonychus battle form, or ant battle form for aerial form, animal form, dinosaur form, or insect form respectively (at the GM's discretion, you instead default to a different form that is closest to your inherent animal).

You can remain in animal shape indefinitely and can use Change Shape to return to your humanoid or hybrid shape at any time.

If you have the Critter Shape feat, you can choose to gain the effects of a 4th-level Pest Form, can remain in critter shape indefinitely, and can return to your critter shape at any time after leaving the shape, just as you can with Animal Shape.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Swiftness Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You move like an animal. Your Speed increases by 5 feet. In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape. The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed. If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Swiftness (Climb) Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You move like an animal. Your Speed increases by 5 feet.

In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.

The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.

If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.


Note: This feat grants a climb speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Swiftness (Fly) Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You move like an animal. Your Speed increases by 5 feet.

In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.

The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.

If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.


Note: This feat grants a fly speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Swiftness (Land) Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You move like an animal. Your Speed increases by 5 feet.

In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.

The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.

If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Animal Swiftness (Swim) Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You move like an animal. Your Speed increases by 5 feet.

In addition, you gain one of the following Speeds available to your inherent animal: climb, fly, or swim. You gain this Speed only while in your hybrid shape.

The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.

If your inherent animal doesn't typically have a specific type of Speed, you can't gain it with this feat. If your inherent animal doesn't typically have a climb, fly, or swim Speed, your Speed increases by 10 feet instead.


Note: This feat grants a swim speed as a permanent ability, rather than one which is only active in your hybrid form. Please ignore it when in your non-hybrid forms.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beastkin

Humanoids that can partially or fully transform into animal forms.