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Changeling Feats


Brine May Feat 1


Source Pathfinder Advanced Player's Guide

Your mother was a sea hag, granting you one sea-green or blue eye. You find comfort both in the sea and on the shore.

Whenever you roll a success on an Athletics check to Swim, you get a critical success instead. If you end your turn in water without having succeeded at a Swim action that round, you don't sink (but you might still be moved by the current).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Callow May Feat 1


Source Pathfinder Advanced Player's Guide

You are among the most common of changelings-those born to green hags-and a vibrant green eye signifies that parentage. Your mother's manipulative nature and versatile voice gives you an edge when deceiving others.

You gain the Charming Liar skill feat. If you roll Deception for initiative, foes in that combat encounter that haven't acted yet are Flat-Footed against you.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Changeling Lore Feat 1


Source Pathfinder Advanced Player's Guide

All too aware of your true nature, you've studied hags and their powers.

You gain the trained proficiency rank in Deception and Occultism. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Hag Lore.


Note: If you are already trained in the skill provided by this feat, you need to manually select an alternative skill. You also need to manually enter the granted Lore skill.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Dream May Feat 1


Source Pathfinder Advanced Player's Guide

You are the child of a night hag, making one of your eyes violet or even black. Your mother's powers over sleep and dreams have given you a degree of resistance to those effects, granting you a +2 circumstance bonus to all saving throws against sleep effects and effects that cause or alter dreams.

In addition, sleep is more restorative for you. You regain HP equal to your Constitution modifier times double your level instead of just times your level, and you reduce any Drained and Doomed conditions you have by 2 instead of by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Hag Claws Feat 1


Source Pathfinder Advanced Player's Guide

When you came of age, your fingernails grew long and sharp. You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.

Special Hag claws can develop at any point in a changeling's life, allowing you to select this feat anytime you would gain an ancestry feat, but once you've selected it, you can't retrain out of it.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Hag's Sight Feat 1


Source Pathfinder Advanced Player's Guide

You've nurtured the supernatural abilities gifted by your hag mother, particularly your sight. You gain Darkvision.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Maiden's Mending ReactionFeat 1


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per minute

Trigger You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.


You can tap into some of the magic that flows through your blood to give you new life. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn.

Effect: Maiden's Mending


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Moon May Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. You can cast Guidance as an occult innate cantrip. A cantrip is heightened to a spell level equal to half your level rounded up.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Slag May Feat 1


Source Pathfinder Advanced Player's Guide

Your mother was an annis hag, known for physical prowess, and you have one violet or steel-gray eye. You have thick, sturdy claws made of cold iron that grow naturally from your body. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group, have the unarmed and grapple traits, and are cold iron.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Snow May Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. When moving over ice or snow in arctic terrain, you always gain the benefits of the Cover Tracks action without needing to use the activity or having to move half your Speed. You don't treat icy terrain as uneven ground (though it's still difficult terrain for you), and you ignore difficult terrain caused by snow. Cold precipitation and environmental cold effects don't alter the time it takes for you to become Fatigued.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Veil May Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.

You gain the Lie To Me skill feat, and you can shed a disguise quickly by peeling off the outer layer of your skin.

Changing from a disguise used to Impersonate back to your true appearance is a 3-action activity for you; if you're an expert in Deception, it's a 2-action activity, and if you're legendary in Deception, it takes only a single action. This doesn't allow you to don or remove armor or other equipment any faster, but your physical appearance otherwise returns to its normal state.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Virga May Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast Electric Arc as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Called Feat 5


Source Pathfinder Advanced Player's Guide

You have heard the Call, and in constantly resisting that persistent demand, you've developed a mental bulwark against effects that would target your mind.

You gain a +1 circumstance bonus to Will saving throws against mental effects. If you roll a success on your saving throw against a mental effect that would make you Controlled, you get a critical success instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Cunning Hair Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Your hair moves under your control. You can perform simple Interact actions with your hair, such as opening an unlocked door. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Favorable Winds One ActionFeat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Virga May

You wrap a shell of favorable wind around a weapon you wield. On your next Strike with a ranged weapon before the start of your next turn, you don't take circumstance penalties on the attack roll due to wind. In addition, if that weapon has a range increment of 10 feet or less, increase its range increment by 10 feet for that Strike.

Effect: Favorable Winds


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.

Changeling

A creature with this trait is a member of the changeling ancestry.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

Mist Child Feat 5


Source Pathfinder Advanced Player's Guide

You blend in with unnatural subtlety. When you are Concealed or Hidden, increase the DC of the flat check to target you to DC 6 flat if you're concealed or DC 12 flat if you're hidden.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Accursed Claws Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites claw unarmed attack

Your claws carry your mother's hag magic. When you critically hit with a claw Strike, the target takes an additional 1d4 Persistent Mental Damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Invoke The Elements Two ActionsFeat 9


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Brine May, Snow May, Veil May, or Virga May

Frequency once per day


You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.

For 1 minute, you gain Concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 damage (basic Reflex save using your class DC or spell DC, whichever is higher). At 13th and 17th level, this damage increases by 1d12.

A veil may changeling deals fire damage, a snow may changeling deals cold damage, a brine may changeling deals bludgeoning damage and the effect gains the water trait, and a virga may changeling deals electricity damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Invoke The Elements (Brine May) Two ActionsFeat 9


Prerequisites Brine May

Frequency once per day


You summon an aura of crashing waves.

For 1 minute, you gain Concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 bludgeoning damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).

At 13th and 17th level, this damage increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.

Invoke The Elements (Snow May) Two ActionsFeat 9


Prerequisites Snow May

Frequency once per day


You summon an aura of flurrying snow.

For 1 minute, you gain Concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 cold damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).

At 13th and 17th level, this damage increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Invoke The Elements (Veil May) Two ActionsFeat 9


Prerequisites Veil May

Frequency once per day


You summon an aura of shimmering heat.

For 1 minute, you gain Concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 fire damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).

At 13th and 17th level, this damage increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Invoke The Elements (Virga May) Two ActionsFeat 9


Prerequisites Virga May

Frequency once per day


You summon an aura of swirling wind and lightning.

For 1 minute, you gain Concealment against creatures more than 5 feet away, and any creature that ends its turn within 5 feet of you suffers 1d12 electricity damage damage (basic Reflex save using your class DC or spell DC, whichever is higher).

At 13th and 17th level, this damage increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Mother's Mindfulness ReactionFeat 9


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per minute

Trigger An adjacent ally is hit by an attack.


You have the protective instinct your own mother lacks and will gladly suffer in another's place. You interpose yourself in the attack's path. You become the target of the triggering attack and are automatically hit by the attack (or critically hit if the ally was critically hit), suffering the full effects in your ally's place.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Occult Resistance Feat 9


Source Pathfinder Advanced Player's Guide
Prerequisites expert in Occultism

Your study of occult practices has shown you how to best defend against them. You gain a +1 circumstance bonus to all saving throws against occult effects.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Hag Magic Feat 13


Source Pathfinder Advanced Player's Guide

Through your heritage, you can replicate some of a hag's magic. Choose one common spell of 4th level or lower from those available to a coven, including the spells contributed to a coven by a hag of your mother's type. You can cast this spell once per day as a 4th-level occult innate spell.

Spells available to all covens are Augury, Charm, Clairaudience, Clairvoyance, Dream Message, and Illusory Disguise.

The eligible spells granted by the most prominent types of hag are:


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Spiteful Rake Two ActionsFeat 13


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Claw Unarmed Attack

Requirements You have both hands free.


Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes. You make a claw Strike. If you hit and deal damage, the target is Dazzled for 1 round. On a critical hit, the target is instead Blinded for 1 round and dazzled until restored to maximum hit points.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Crone's Cruelty Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

Filled with rancor and hate, you rend the minds of those who displease you. You can cast Warp Mind once per day as an occult innate spell.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.

Stormy Heart Feat 17


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Invoke the Elements

The elemental power in your blood is a raging storm. You can Invoke The Elements with a frequency of once per 10 minutes, rather than once per day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Changeling

A creature with this trait is a member of the changeling ancestry.