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Sylph Feats


Elemental Eyes Feat 1


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites low-light vision

You can see in the darkness as easily as an elemental. You gain Darkvision.


Special You can select this feat only at 1st level, and you can't retrain into or out of this feat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Elemental Lore Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You've devoted yourself to researching the secrets of the Inner Sphere. You gain the trained proficiency in your choice of Survival and either Arcana or Nature. If you would automatically become trained in Survival (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the Lore associated with your Elemental Plane of origin (such as Plane of Fire Lore).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Fumesoul Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

The air inside you asserts itself as a toxic miasma, inuring you to most poisons. You gain resistance to poison equal to half your level (minimum 1).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Genie Weapon Familiarity Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You've trained with weapons used by your genie ancestors. You are trained with Falchions, Ranseurs, Scimitars, and Tridents.

In addition, you gain access to all uncommon geniekin weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Smokesoul Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You have a connection to smoke and haze. You gain the Smoke Blending reaction.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Stormsoul Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. You gain resistance to electricity equal to half your level (minimum 1).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Swift Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You move with the wind always at your back. Your Speed increases by 5 feet.


Special The Speed increase from this feat isn't cumulative with any Speed increase from your ancestry feats (such as Nimble Elf).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Wind Pillow Feat 1


Source Pathfinder Lost Omens: Impossible Lands

The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. Treat all falls as though they were 10 feet less than the actual distance traveled. You also gain the Powerful Leap skill feat, even if you don't meet that feat's prerequisites.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Wind Tempered Feat 1


Source Pathfinder Lost Omens: Ancestry Guide

You are at home in tempestuous weather and accustomed to even the harshest winds. You gain a +1 circumstance bonus to saves against air and electricity effects. If you roll a success on a save against an air effect, you get a critical success instead.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Cloud Gazer Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

Your connection to air allows you to see through obscuring mists. You can see well enough through fog, mist, and clouds that would normally cause creatures to be Concealed that you don't need to succeed at a flat check to target creatures benefiting from such concealment.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Genie Weapon Flourish Feat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Genie Weapon Familiarity

Whenever you critically hit using a Falchion, Ranseur, Scimitar, Trident, or a geniekin weapon, you apply the weapon's critical specialization effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Noble Resolve Feat 5


Source Pathfinder Lost Omens: Impossible Lands

Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. You gain a +1 circumstance bonus to Will saves against effects with the mental trait. Regardless of success or failure, you become aware of the person who used the effect on you if they were visible to you at the time of use.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Skillful Tail (Geniekin) Feat 5


Source Pathfinder Lost Omens: Ancestry Guide

You were born with a tail, and with practice you've learned how to perform simple Interact actions with it, such as opening an unlocked door. Your tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Slip With The Breeze Feat 5


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites expert in Athletics

You create gusts of wind when you jump, allowing you to carry yourself across greater distances. You gain the Quick Jump and Powerful Leap skill feats as bonus feats.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Djinni Magic Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

The magic of djinn runs through your blood. You can cast Gust of Wind and Invisibility once per day each as 2nd-level arcane innate spells.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Inner Breath Feat 9


Source Pathfinder Lost Omens: Ancestry Guide

Your body is capable of recycling its own air. When you hold your breath, you can do so for an additional hour. At the end of this hour, your body needs to rest before it can recycle air again. This rest requires 10 minutes of exposure to breathable air.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Miraculous Repair Three ActionsFeat 9


Source Pathfinder Lost Omens: Impossible Lands

Geniekin can't grant magical wishes, but some echo of power lingers within you. Faced with a mechanism that is damaged but not destroyed, you can wish it back into a functional state for a period of 10 minutes. The object must be mundane and no larger than 5 Bulk, such as a disabled locking mechanism in a door. For 10 minutes, the object functions as it should, ignoring any damage to its mechanism. This doesn't grant you any knowledge of what a device might do or how it ought to function. Once the 10 minutes are up, the object falls back into disrepair and is temporarily immune to Miraculous Repair for 1 day.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Undine

A type of geniekin descended from a being from the Plane of Water.

Wings Of Air Two ActionsFeat 9


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day


You can strain to call forth feathered or cloudy wings from your back. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.

Effect: Wings of Air


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Transmutation

Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.

Airy Step ReactionFeat 13


Source Pathfinder Lost Omens: Ancestry Guide

Frequency once per day

Trigger A creature targets you with an attack or other targeted effect, and you can see the attacker.


You create a blanket of fog in a 5-foot burst centered on one corner of your space. All creatures within that area are Concealed, and all others are concealed to them. This concealment applies to the triggering effect, and the fog lasts for 1 minute or until dispersed by a strong wind. After resolving the triggering effect, you Step. If an effect prevents you from Stepping, you attempt to Escape the effect and Step if you succeed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Genie Weapon Expertise Feat 13


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Genie Weapon Familiarity

Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in Falchions, Ranseurs, Scimitars, Tridents, and all geniekin weapons in which you are trained.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Planar Sidestep ReactionFeat 13


Source Pathfinder Lost Omens: Impossible Lands

Frequency once per day

Trigger A creature hits you with a melee Strike.


You shift your body briefly between planes, reducing the damage from your foe's attack. You gain resistance 25 to all damage against the triggering attack. Observers simply see you shimmer with elemental energy for a moment, just as the attack lands.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Ifrit

A type of geniekin descended from a being from the Plane of Fire.

Oread

A type of geniekin descended from a being from the Plane of Earth.

Suli

Sulis are planar scions descended from jann.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Undine

A type of geniekin descended from a being from the Plane of Water.

Summon Air Elemental Feat 13


Source Pathfinder Lost Omens: Ancestry Guide

You have a connection to the Inner Spheres, allowing you to summon an elemental ally. Once per day, you can cast Summon Elemental as a 5th-level primal innate spell, but the elemental summoned must be an air elemental.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Eternal Wings (Sylph) Feat 17


Source Pathfinder Lost Omens: Ancestry Guide
Prerequisites Wings of Air

Your wings are now a permanent part of your body. You gain the effects of Wings Of Air at all times rather than just once per day for 10 minutes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.

Storm Form Feat 17


Source Pathfinder Lost Omens: Ancestry Guide

You can transform into an elemental. Once per day, you can cast Elemental Form as a 7th-level primal innate spell, but you can only choose the air elemental form.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Sylph

A type of geniekin descended from a being from the Plane of Air.