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Sweet DreamFocus 1


UncommonEnchantmentAuditoryClericLinguisticMentalSleep
Source Pathfinder Core Rulebook
Cast Three Actions (material, somatic, verbal)
Range 30 feet
Target 1 willing creature
Duration 10 minutes

With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls Unconscious if it wasn't already. While Unconscious, it experiences a dream of your choice.

If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration.

If you Cast this Spell again, the effects of any previous sweet dream you cast end.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Cleric

This indicates abilities from the cleric class.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sleep

This effect can cause a creature to fall asleep or get drowsy.