Halspin the StungCreature 15
Source Pathfinder #167: Ready? Fight!
Perception +24 (low-light vision)
Languages Amurrun, Taldane, Tien
Skills Acrobatics +28, Diplomacy +28, Nature +24, Occultism +25, Performance +28
Str +2, Dex +5, Con +3, Int +2, Wis +1, Cha +5
AC 35; Fort +26; Reflex +28; Will +26;
HP 250
Speed 25 feet (climb 10 feet)
Claw +30 (+26, +22) to hit (agile, finesse, magical) 2d6+10 Slashing
Composite Longbow +30 (+25, +20) to hit (deadly d10, magical, propulsive, range increment 100, volley 30) 1d6 Acid + 2d8+10 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Cat's Luck (fortune)Frequency once per day
Trigger Halspin fails or critically fails a Reflex saving throw
Effect Halspin rerolls the save and takes the better result.
Spontaneous Occult Spells (DC 34, +26 to hit)
Cantrips (8th Level): Detect Magic, Forbidding Ward, Guidance, Light, Message
1st Level (3 slots): Sanctuary, Spirit Link, True Strike
2nd Level (3 slots): Dispel Magic, Resist Energy, Silence
3rd Level (3 slots): Haste, Invisibility Sphere, Slow
4th Level (3 slots): Blink, Dimension Door, Fly
5th Level (3 slots): Cloak of Colors, Shadow Blast, Shadow Siphon
6th Level (3 slots): Collective Transposition, Phantasmal Calamity, Vampiric Exsanguination
7th Level (3 slots): Dimensional Lock, Energy Aegis, Prismatic Spray
8th Level (2 slots): Scintillating Pattern, Uncontrollable Dance
Cantrips (8th Level): Allegro, Inspire Courage
1st Level: Counter Performance
4th Level: Inspire Heroics
7th Level: Soothing Ballad
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
CatfolkA creature with this trait is a member of the catfolk ancestry.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.