🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Marcien Blakros (7-8)Creature 8


UniqueLEMediumFetchlingHumanoidShadow
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +15 (darkvision)
Languages Aklo, Common, Necril, Shadowtongue, Undercommon
Skills Arcana +15, Deception +18, Diplomacy +16, Intimidation +18, Occultism +17, Lore +17, Society +15, Stealth +18
Str +0, Dex +4, Con +0, Int +3, Wis +3, Cha +4

AC 25; Fort +14; Reflex +17; Will +18;
HP 120
Speed 25 feet

Staff One Action +15 (+10, +5) to hit (magical, two hand d8) 2d4 + 8 Bludgeoning
Backbiter One Action +19 (+14, +9) to hit (concealable, concussive, fatal d10, magical) 2d6 + 8 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Curse of Conflicted Loyalties (curse)

Creatures struck by Marcien's pistol, Backbiter, must succeed at a DC 26 will saving throw or become Confused for 1 round (or 1 minute on a critical failure).

Shadow Doubles One Action (illusion, occult, shadow)

One Action or Two Actions:

Frequency once per day


Effect For each action spent to use this ability, Marcien creates one shadowy duplicate of himself anywhere within 60 feet of himself. Shadow doubles have the same statistics as Marcien, but they have the summoned trait, have 18 Hit Points, can't use Shadow Doubles or cast spells, their pistols do not cause Curse of Conflicted Loyalties, and they have an attack bonus of +14 for their pistol Strikes and +10 for their staff Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds. Marcien can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify a creature as the real Marcien or a shadow double with a successful DC 27 perception check.


Occult Spontaneous Spells (DC 27, +21 to hit)

Cantrips (4th Level): Chill Touch, Daze, Detect Magic, Guidance, Shield
1st Level (4 slots): Bless, Grim Tendrils, Illusory Disguise, Lock, Unseen Servant
2nd Level (4 slots): Augury, Calm Emotions (2x), Hideous Laughter (2x), Touch of Idiocy
3rd Level (4 slots): Enthrall, Haste, Mind Reading
4th Level (4 slots): Modify Memory, Stoneskin, Suggestion, Telepathy



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fetchling

A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Shadow

This magic involves shadows or the energy of the Shadow Plane.