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NhakazarinCreature 5


UniqueCEMediumGhoulUndead
Source Pathfinder #163: Ruins of Gauntlight
Perception +10 (darkvision)
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +11, Athletics +13, Intimidation +14, Occultism +11, Religion +10, Stealth +11
Str +4, Dex +2, Con +4, Int +2, Wis -1, Cha +5

AC 21; Fort +15; Reflex +12; Will +9;
HP 75 (negative healing)
Speed 30 feet (burrow 5 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Jaws One Action +14 (+9, +4) to hit 2d8+6 Piercing
Claw One Action +14 (+10, +6) to hit (agile) 2d6+6 Slashing
Staff One Action +14 (+9, +4) to hit (magical) 1d4+6 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements Nhakazarin is adjacent to the corpse of a creature that died within the last hour.


Effect Nhakazarin devours a chunk of the corpse and regains 3d6 Hit Points.

Nhakazarin can regain Hit Points from any given corpse only once.

Consume Masterpiece One Action (manipulate)

Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34


Effect Nhakazarin devours a chunk of flesh from the statue and regains 3d6 Hit Points and is Quickened 1 for 1 round. She can use this extra action only to make a jaws Strike or Cast a Spell.

She can feed from the statue only once each day.

Ghoul Fever (disease)

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.


Divine Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Daze, Read Aura, Shield, Sigil
1st Level: Bane, Command, Harm, Ray of Enfeeblement
2nd Level: Dispel Magic, Silence, Sound Burst
3rd Level: Chilling Darkness, Vampiric Touch

Domain Spells (DC 22, +14 to hit)

1st Level: Touch of Undeath



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.