🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Blackfingers AcolyteCreature 6


UncommonNEMediumHumanHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +16
Languages Common
Skills Acrobatics +14, Diplomacy +12, Intimidation +14, Lore +10, Religion +16, Stealth +16, Thievery +16
Str +1, Dex +4, Con +1, Int +0, Wis +4, Cha +2

AC 24; Fort +11; Reflex +16; Will +16;
HP 95
Speed 25 feet

Dagger One Action +15 (+11, +7) to hit (agile, finesse, magical, versatile s) 1d4+6 Piercing
Hand Crossbow One Action +14 (+9, +4) to hit (range increment 60, reload 1) 1d6 Piercing

Cast Down One Action

When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.

Sneak Attack

The acolyte deals an additional 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Divine Prepared Spells (DC 24, +17 to hit)

Cantrips (3rd Level): Chill Touch, Divine Lance, Guidance, Light, Shield
1st Level: Bane, Fear, Harm, Illusory Disguise
2nd Level: Augury, Invisibility, Spiritual Weapon
3rd Level: Blindness, Heroism, Vampiric Touch

Cleric Domain Spells (DC 24, +17 to hit)

1st Level: Sudden Shift



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.