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Jonis FlakfatterCreature 15


UniqueNEMediumHumanHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +29
Languages Common, Daemonic, Infernal, Osiriani, Undercommon
Skills Acrobatics +25, Crafting +26, Deception +26, Diplomacy +26, Intimidation +26, Lore +28, Religion +29, Society +24, Stealth +25, Thievery +25
Str +0, Dex +4, Con +2, Int +3, Wis +6, Cha +3

AC 36; Fort +25; Reflex +27; Will +31; +2 status to all saves vs. disease and poison
HP 300
Speed 25 feet
Resistances Poison 15

dagger One Action +28 (+24, +20) to hit (agile, finesse, magical, versatile s) 2d4+10 Piercing
dagger One Action +28 (+24, +20) to hit (agile, magical, thrown 10) 2d4+10 Piercing

Call Toxins (aura, divine, misfortune, poison, transmutation)

30 feet. Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional 2d8 Persistent Poison Damage. Creatures in the aura attempting a flat check to remove persistent poison damage must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action.

Infector Two Actions (concentrate, divine, divination)

Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

Steady Spellcasting

If a reaction would disrupt Flakfatter's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.


Divine Prepared Spells (DC 37, +29 to hit)

Cantrips (8th Level): Daze, Detect Magic, Guidance, Message, Shield
1st Level: Command, Harm, Heal, Purify Food and Drink, Sanctuary
2nd Level: Darkness, Silence, Spiritual Weapon
3rd Level: Crisis of Faith, Heroism, Locate, Neutralize Poison
4th Level: Air Walk, Discern Lies, Divine Wrath
5th Level: Abyssal Plague, Sending
6th Level: Blade Barrier, Spirit Blast, True Seeing
7th Level: Divine Decree, Energy Aegis, Regenerate
8th Level: Spiritual Epidemic

Focus Spells (DC 37, +27 to hit)

1st Level: Death's Call
8th Level: Eradicate Undeath



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.