Jonis FlakfatterCreature 15
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +29
Languages Common, Daemonic, Infernal, Osiriani, Undercommon
Skills Acrobatics +25, Crafting +26, Deception +26, Diplomacy +26, Intimidation +26, Lore +28, Religion +29, Society +24, Stealth +25, Thievery +25
Str +0, Dex +4, Con +2, Int +3, Wis +6, Cha +3
AC 36; Fort +25; Reflex +27; Will +31; +2 status to all saves vs. disease and poison
HP 300
Speed 25 feet
Resistances Poison 15
dagger +28 (+24, +20) to hit (agile, finesse, magical, versatile s) 2d4+10 Piercing
dagger +28 (+24, +20) to hit (agile, magical, thrown 10) 2d4+10 Piercing
Call Toxins (aura, divine, misfortune, poison, transmutation)
30 feet. Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional 2d8 Persistent Poison Damage. Creatures in the aura attempting a flat check to remove persistent poison damage must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action.
Infector (concentrate, divine, divination)Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.
Steady SpellcastingIf a reaction would disrupt Flakfatter's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.
Divine Prepared Spells (DC 37, +29 to hit)
Cantrips (8th Level): Daze, Detect Magic, Guidance, Message, Shield
1st Level: Command, Harm, Heal, Purify Food and Drink, Sanctuary
2nd Level: Darkness, Silence, Spiritual Weapon
3rd Level: Crisis of Faith, Heroism, Locate, Neutralize Poison
4th Level: Air Walk, Discern Lies, Divine Wrath
5th Level: Abyssal Plague, Sending
6th Level: Blade Barrier, Spirit Blast, True Seeing
7th Level: Divine Decree, Energy Aegis, Regenerate
8th Level: Spiritual Epidemic
1st Level: Death's Call
8th Level: Eradicate Undeath
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.