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Marcien Blakros (9-10) (Shadow Double)Creature 10


UniqueLEMediumFetchlingHumanoidShadow
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +19 (darkvision)
Languages Aklo, Common, Necril, Shadowtongue, Undercommon
Skills Arcana +19, Deception +22, Diplomacy +18, Intimidation +20, Occultism +21, Lore +19, Society +17, Stealth +21
Str +0, Dex +5, Con +0, Int +3, Wis +3, Cha +4

AC 28; Fort +16; Reflex +20; Will +20;
HP 24
Speed 25 feet

Staff One Action +12 (+7, +2) to hit (magical, two hand d8) 2d4 + 10 Bludgeoning
Backbiter One Action +17 (+12, +7) to hit (concealable, concussive, fatal d10, magical) 2d6 + 10 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Destruction

Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds.

Cannot Save Against Light

A shadow double that attempts a saving throw against a light effect can't get a result better than failure.


Occult Spontaneous Spells (DC 30, +24 to hit)

Cantrips (5th Level): Chill Touch, Daze, Detect Magic, Guidance, Shield
1st Level (4 slots): Bless, Grim Tendrils, Illusory Disguise, Lock, Unseen Servant
2nd Level (4 slots): Augury, Calm Emotions (2x), Hideous Laughter (2x), Touch of Idiocy
3rd Level (4 slots): Enthrall, Haste, Mind Reading
4th Level (4 slots): Modify Memory, Stoneskin, Suggestion, Telepathy
5th Level (4 slots): Cloak of Colors, Crushing Despair, Shadow Walk



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fetchling

A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Shadow

This magic involves shadows or the energy of the Shadow Plane.