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AziCreature 8


UniqueLEMediumHumanHumanoid
Source Pathfinder #176: Lost Mammoth Valley
Perception +19
Languages Common, Draconic, Hallit, Necril
Skills Arcana +13, Deception +16, Diplomacy +16, Intimidation +18, Religion +14
Str +0, Dex +3, Con +2, Int +1, Wis +4, Cha +4

AC 24; Fort +14; Reflex +15; Will +18;
HP 97
Speed 25 feet

Staff One Action +15 (+10, +5) to hit (magical, two hand d8) 1d6 Bludgeoning

Bloodline Magic

When Azi casts Bind Undead, Drain Life, False Life, Harm, Talking Corpse, or Undeath's Blessing, either Azi gains temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative per spell level (if the spell already deals initial negative damage, combine this with the spell's initial damage before determining weaknesses and resistances).

Reach Spell One Action (metamagic)

Azi can extend the range of her spells. If the next action Azi uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, Azi extends its range to 30 feet.


Divine Spontaneous Spells (DC 26, +18 to hit)

Cantrips (4th Level): Chill Touch, Daze, Detect Magic, Forbidding Ward, Guidance
1st Level (4 slots): Bane, Fear, Harm, Ray of Enfeeblement
2nd Level (4 slots): Boneshaker, Dispel Magic, False Life, Sudden Blight
3rd Level (4 slots): Bind Undead, Blindness, Vampiric Touch
4th Level (4 slots): Air Walk, Enervation, Talking Corpse

Divine Focus Spells (DC 26, +18 to hit)

1st Level: Undeath's Blessing
3rd Level: Drain Life



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.